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General => Terragen Discussion => Topic started by: swotavator on November 03, 2009, 10:27:48 PM

Title: Continent Tutorial
Post by: swotavator on November 03, 2009, 10:27:48 PM
Hey all, I have been messing around with the tutorials and have had some progress piecing together nice shots.  I was inspired by a project I saw, recently:
http://www.darkelf.ca/ (http://www.darkelf.ca/)

This guy used Photoshop and Terragen to put together a HUGE heightmap of Middle Earth.  I am interested in doing the same for Britannia from Ultima.  The tutorials I have seen are mainly based on reproducting a certain type of feature.  Can anyone point me towards a resource where I might learn how to recreate a continent of an already known shape?
Any ideas where to start?   Thanks
Title: Re: Continent Tutorial
Post by: Oshyan on November 03, 2009, 10:57:03 PM
http://www.me-dem.org

- Oshyan
Title: Re: Continent Tutorial
Post by: swotavator on November 04, 2009, 01:26:41 AM
woot! this is a lot of stuff to dig through.  Good deal, never heard of L3DT.  So is it true most people tend to use terragen for the rendering?
Title: Re: Continent Tutorial
Post by: Oshyan on November 05, 2009, 12:34:11 AM
Terragen 2 does have great procedural terrain tools, but when it comes to creating specific terrain shapes, it's not as well-suited for the task. Dedicated heightfield modelers like Leveller, World Machine, L3DT, Geocontrol, and Wilbur are better. When it comes to rendering, however, Terragen is your best bet. :)

- Oshyan
Title: Re: Continent Tutorial
Post by: TheBlackHole on November 06, 2009, 09:43:32 PM
Here's a quick tut:
Start in Photoshop.
Fill the entire image with black.
Using the Lasso (?) tool, draw your continent.
Fill it with: Red 1, Green 1, Blue 1.
Don't worry if you can't see it, the computer can.
This creates your coastline, now paint in the following:
Black for lakes
Dark gray for deserts and plains
Medium gray for highlands or forests
Light gray for plateaus
White for mountains
Then, make a new layer and fill with clouds.
Set the opacity to a very low value. This will provide some detail.
Congrats, you're done!
Now just save as some image file and convert it to a heightfield using a program of some sort!