Just something I begun yesterday as I'd been missing out on a lot of TG playtime.
Nothing to it, just a window back into TG for me.
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Thanks for looking! :)
for me thats too early for me to go to bed. :) ;)
this sorta reminds me of my "dream ends at dawn" render btw. looks great,
Love the distance. Really sucks you in. Beautiful atmo! B.
v nice atmo...love it, esp the cloudage!
Quotefor me thats too early for me to go to bed.
I never said it was bedtime, just a goodnight! ;) I never go to bed until it's well into tomorrow, either.
Such a problem when I have to rise for work and my kid's school times a couple/few hours later! :D
Very nice composition and atmo.
I like the stars just showing. Some post with the lighthouse illuminating the sea would really make this one.
Quote from: dandelO on November 11, 2009, 04:31:13 PM
Quotefor me thats too early for me to go to bed.
I never said it was bedtime, just a goodnight! ;) I never go to bed until it's well into tomorrow, either.
Such a problem when I have to rise for work and my kid's school times a couple/few hours later! :D
So I'm not the only one. ;D
Quote from: Mr_Lamppost on November 11, 2009, 07:58:17 PM
Quote from: dandelO on November 11, 2009, 04:31:13 PM
Quotefor me thats too early for me to go to bed.
I never said it was bedtime, just a goodnight! ;) I never go to bed until it's well into tomorrow, either.
Such a problem when I have to rise for work and my kid's school times a couple/few hours later! :D
So I’m not the only one. ;D
Nope, you certainly aren't ;D I deliberately try not to do any Terragenning in the night time. I find that I'll look at my watch and think... "Bugger, half 2 again" Have to get up at 7 :'(
Oh, and by the way... most excellent render by the way, captures the mood perfectly :)
Miles
I fixed the overly jaggy water in this one a bit. I also upped its index of refraction for a more shiny feel.
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Thanks for the second look! :)
very good water
Maybe one of John's (Schmeerlap) ships from his Flickr photostream would look nice.
The water really pops now. Index of refraction... Nice tip. 8)
QuoteIndex of refraction... Nice tip.
Yes, it is. Matt enlightened us to this little biscuit a while back for using the reflective shader. Before, I'd have just upped the reflectivity factor beyond '1' for a more shiny feel. That way, though, seems to be where the black(are they improperly calculated reflected reflections?) parts come from in a lot of shiny renders, when using higher reflective values than 1.
Upping the refraction index significantly can give you some beautiful chrome/metal/mirror effects.
In this linked render of a saucer(made of TG rocks and discs) http://forums.planetside.co.uk/index.php?topic=5312.0 I think my chrome shaders were about IOR=8 or 10.
I've seen me using values of 20-30.
Always remember a slider is only a slider if you slide it! Try inputing values manually, every field in TG can be forced well past the slider's limits...
I did have a table of indeces of refraction for common crystal/stones/etc, I seem to have lost it now, Google for a table to check indeces yourself. I think the highest scale in it, though, was 2.4(something) for diamond.
Quote from: dandelO on November 12, 2009, 12:24:47 PM
QuoteIndex of refraction... Nice tip.
snip....
every field in TG can be forced well past the slider's limits...
nice job, indeed, spinal tap would've loved that on their amps!!!
:D
Nice... I really like the small touch of the jet trails you've included... How did you do them?
cheers,
Simon.
The contrails are postwork in Photoshop, Simon. Everything else is TG. I was going to leave them out, I HATE con/chemtrails but I figured they are a normal thing to see in the sky these days, so...
Cheers! :)
Is there real mist on the ground in the distance DandelO ? I liked the mist in the first one more...nice touch :)
Kadri.
Oops! That's a little smudge brush in PS, too, Kadri. Sorry. I merged the water in afterwards. The original ground was my 'SandelO shader', it didn't look right so I cropped in the waters.
This was the first one(unedited from TG and unpublished. No lighthouse yet in this one, either)...
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Quote from: dandelO on November 12, 2009, 03:48:55 PM
Oops! That's a little smudge brush in PS, too, Kadri. Sorry. I merged the water in afterwards. The original ground was my 'SandelO shader', it didn't look right so I cropped in the waters.
No problem DandelO ;) Post or TG2 for me the result is important.
Thanks.
Kadri.