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General => Image Sharing => Topic started by: dandelO on November 11, 2009, 01:02:45 PM

Title: Goodnight - Updated - v.2
Post by: dandelO on November 11, 2009, 01:02:45 PM
Just something I begun yesterday as I'd been missing out on a lot of TG playtime.
Nothing to it, just a window back into TG for me.

[attachimg=#]

Thanks for looking! :)
Title: Re: Goodnight
Post by: Zairyn Arsyn on November 11, 2009, 01:17:37 PM
for me thats too early for me to go to bed. :) ;)
this sorta reminds me of my "dream ends at dawn" render btw. looks great,
Title: Re: Goodnight
Post by: matrix2003 on November 11, 2009, 01:58:57 PM
Love the distance.  Really sucks you in. Beautiful atmo!   B.
Title: Re: Goodnight
Post by: inkydigit on November 11, 2009, 02:46:48 PM
v nice atmo...love it, esp the cloudage!
Title: Re: Goodnight
Post by: dandelO on November 11, 2009, 04:31:13 PM
Quotefor me thats too early for me to go to bed.

I never said it was bedtime, just a goodnight! ;) I never go to bed until it's well into tomorrow, either.
Such a problem when I have to rise for work and my kid's school times a couple/few hours later! :D
Title: Re: Goodnight
Post by: domdib on November 11, 2009, 04:58:40 PM
Very nice composition and atmo.
Title: Re: Goodnight
Post by: Henry Blewer on November 11, 2009, 07:21:27 PM
I like the stars just showing. Some post with the lighthouse illuminating the sea would really make this one.
Title: Re: Goodnight
Post by: Mr_Lamppost on November 11, 2009, 07:58:17 PM
Quote from: dandelO on November 11, 2009, 04:31:13 PM
Quotefor me thats too early for me to go to bed.

I never said it was bedtime, just a goodnight! ;) I never go to bed until it's well into tomorrow, either.
Such a problem when I have to rise for work and my kid's school times a couple/few hours later! :D

So I'm not the only one. ;D
Title: Re: Goodnight
Post by: mr-miley on November 12, 2009, 05:14:49 AM
Quote from: Mr_Lamppost on November 11, 2009, 07:58:17 PM
Quote from: dandelO on November 11, 2009, 04:31:13 PM
Quotefor me thats too early for me to go to bed.

I never said it was bedtime, just a goodnight! ;) I never go to bed until it's well into tomorrow, either.
Such a problem when I have to rise for work and my kid's school times a couple/few hours later! :D

So I’m not the only one. ;D

Nope, you certainly aren't  ;D I deliberately try not to do any Terragenning in the night time. I find that I'll look at my watch and think... "Bugger, half 2 again" Have to get up at 7  :'(
Title: Re: Goodnight
Post by: mr-miley on November 12, 2009, 05:16:54 AM
Oh, and by the way... most excellent render by the way, captures the mood perfectly  :)

Miles
Title: Re: Goodnight - Updated - v.2
Post by: dandelO on November 12, 2009, 11:43:37 AM
I fixed the overly jaggy water in this one a bit. I also upped its index of refraction for a more shiny feel.

[attachimg=#]

Thanks for the second look! :)
Title: Re: Goodnight - Updated - v.2
Post by: Seth on November 12, 2009, 11:49:05 AM
very good water
Title: Re: Goodnight - Updated - v.2
Post by: Henry Blewer on November 12, 2009, 12:04:03 PM
Maybe one of John's (Schmeerlap) ships from his Flickr photostream would look nice.

The water really pops now. Index of refraction... Nice tip. 8)
Title: Re: Goodnight - Updated - v.2
Post by: dandelO on November 12, 2009, 12:24:47 PM
QuoteIndex of refraction... Nice tip.

Yes, it is. Matt enlightened us to this little biscuit a while back for using the reflective shader. Before, I'd have just upped the reflectivity factor beyond '1' for a more shiny feel. That way, though, seems to be where the black(are they improperly calculated reflected reflections?) parts come from in a lot of shiny renders, when using higher reflective values than 1.

Upping the refraction index significantly can give you some beautiful chrome/metal/mirror effects.
In this linked render of a saucer(made of TG rocks and discs) http://forums.planetside.co.uk/index.php?topic=5312.0  I think my chrome shaders were about IOR=8 or 10.
I've seen me using values of 20-30.
Always remember a slider is only a slider if you slide it! Try inputing values manually, every field in TG can be forced well past the slider's limits...

I did have a table of indeces of refraction for common crystal/stones/etc, I seem to have lost it now, Google for a table to check indeces yourself. I think the highest scale in it, though, was 2.4(something) for diamond.
Title: Re: Goodnight - Updated - v.2
Post by: inkydigit on November 12, 2009, 12:39:24 PM
Quote from: dandelO on November 12, 2009, 12:24:47 PM
QuoteIndex of refraction... Nice tip.

snip....
every field in TG can be forced well past the slider's limits...
nice job, indeed, spinal tap would've loved that on their amps!!!
Title: Re: Goodnight - Updated - v.2
Post by: dandelO on November 12, 2009, 12:40:56 PM
:D
Title: Re: Goodnight - Updated - v.2
Post by: littlecannon on November 12, 2009, 02:26:45 PM
Nice... I really like the small touch of the jet trails you've included... How did you do them?
cheers,
Simon.
Title: Re: Goodnight - Updated - v.2
Post by: dandelO on November 12, 2009, 02:41:28 PM
The contrails are postwork in Photoshop, Simon. Everything else is TG. I was going to leave them out, I HATE con/chemtrails but I figured they are a normal thing to see in the sky these days, so...

Cheers! :)
Title: Re: Goodnight - Updated - v.2
Post by: Kadri on November 12, 2009, 03:32:14 PM
Is there real mist on the ground in the distance DandelO ? I liked the mist in the first one more...nice touch  :)

Kadri.
Title: Re: Goodnight - Updated - v.2
Post by: dandelO on November 12, 2009, 03:48:55 PM
Oops! That's a little smudge brush in PS, too, Kadri. Sorry. I merged the water in afterwards. The original ground was my 'SandelO shader', it didn't look right so I cropped in the waters.
Title: Re: Goodnight - Updated - v.2
Post by: dandelO on November 12, 2009, 03:51:40 PM
This was the first one(unedited from TG and unpublished. No lighthouse yet in this one, either)...

[attachimg=#]
Title: Re: Goodnight - Updated - v.2
Post by: Kadri on November 12, 2009, 03:52:57 PM
Quote from: dandelO on November 12, 2009, 03:48:55 PM
Oops! That's a little smudge brush in PS, too, Kadri. Sorry. I merged the water in afterwards. The original ground was my 'SandelO shader', it didn't look right so I cropped in the waters.

No problem DandelO  ;) Post or TG2 for me the result is important.
Thanks.

Kadri.