Planetside Software Forums

General => Image Sharing => Topic started by: MF_Erwan on November 22, 2009, 03:24:17 AM

Title: Le ciel se couvre... *UPDATED: atmosphere samples increased to 32*
Post by: MF_Erwan on November 22, 2009, 03:24:17 AM
Quality of clouds is already 2, but it seems it isn't enough...
(http://img218.imageshack.us/img218/6441/goodclouds.th.png) (http://img218.imageshack.us/i/goodclouds.png/)

Erwan
Title: Re: Le ciel se couvre...
Post by: Oshyan on November 22, 2009, 04:57:16 AM
I assume you're referring to the noise on the horizon. This is most likely due to needing more atmosphere samples, not cloud quality/samples.

- Oshyan
Title: Re: Le ciel se couvre...
Post by: Henry Blewer on November 22, 2009, 08:50:22 AM
If I have a lot of noise in the image, I bump up the atmosphere samples to 128 (max). 96 works well also. Decreasing the haze density may help. I have very rarely had to use more than 1 in the cloud settings. 128 atmosphere samples increases the render time, but not too significantly, even on my Pentium 4.
Title: Re: Le ciel se couvre...
Post by: MF_Erwan on November 28, 2009, 03:05:38 AM
Atmosphere samples increased to 32 instead of 16, clouds quality back to 1. 5h48 to render.

(http://img403.imageshack.us/img403/6441/goodclouds.th.png) (http://img403.imageshack.us/img403/6441/goodclouds.png)

Erwan
Title: Re: Le ciel se couvre... *UPDATED: atmosphere samples increased to 32*
Post by: GxMew on November 28, 2009, 06:08:45 PM
Much better! try 64 and bam! Perfection...