Planetside Software Forums

General => Image Sharing => Topic started by: MF_Erwan on November 22, 2009, 03:28:00 AM

Title: Pineta valley *UPDATED: more dense trees, larger rendering*
Post by: MF_Erwan on November 22, 2009, 03:28:00 AM
*UPDATED, SEE LAST POST*

The Pineta valley is located in the Pyrénées Mountains, in Spain. At the begining is located Bielsa, to where I went 2 times since it is the exit of the tunnel from France. The snowed moutain at the end of this 12 kms long valley is the "Monte Perdido", which means "Lost mountain".
(http://img32.imageshack.us/img32/2078/pineta.th.png) (http://img32.imageshack.us/i/pineta.png/)

Erwan
Title: Re: Pineta valley
Post by: Henry Blewer on November 22, 2009, 08:52:05 AM
A higher atmosphere setting would help this image. Everything else is great. Nice scale for the trees.
Title: Re: Pineta valley
Post by: Oshyan on November 22, 2009, 04:14:05 PM
Quote from: njeneb on November 22, 2009, 08:52:05 AM
A higher atmosphere setting would help this image. Everything else is great. Nice scale for the trees.
What do you mean by "a higher atmosphere setting"? I don't see much noise...

- Oshyan
Title: Re: Pineta valley
Post by: Henry Blewer on November 22, 2009, 05:38:11 PM
I found when using the free version of Terragen 2, that increasing the atmosphere sampling helps add some 'crispness' to an image. It seemed to me to make the colors more vibrant. It does add the render time, I know. But when you only have an AA of 3, every bit helps.
Title: Re: Pineta valley
Post by: Oshyan on November 22, 2009, 05:46:00 PM
It shouldn't really have much effect no color at all, except in very specific circumstances - it basically effects noise. Have you done empirical testing of this?

- Oshyan
Title: Re: Pineta valley
Post by: Henry Blewer on November 22, 2009, 05:53:11 PM
Almost all of the images done on my Flickr photostream use high atmosphere settings. Schmeerlap suggested increasing the atmosphere samples to me some time ago. It does work for noise, but I believe it helps with lighting. Better light always makes a better quality image.
It helps make those godrays possible without adding raytraced shadows to the clouds as well.
Title: Re: Pineta valley
Post by: MF_Erwan on November 23, 2009, 05:12:15 AM
njeneb, could you post 2 images to compare?One with default settings, the other with higher atmosphere settings?

Erwan
Title: Re: Pineta valley
Post by: Henry Blewer on November 23, 2009, 12:42:22 PM
It will be a couple days. I just got off a sixteen hour shift. Maybe 11/25, Wednesday?
Title: Re: Pineta valley
Post by: MF_Erwan on November 27, 2009, 02:45:48 PM
(http://img339.imageshack.us/img339/4646/pineta.th.jpg) (http://img339.imageshack.us/img339/4646/pineta.jpg)

Erwan
Title: Re: Pineta valley *UPDATED: more dense trees, larger rendering*
Post by: tee on November 27, 2009, 04:40:19 PM
Thats pretty epic.
Title: Re: Pineta valley *UPDATED: more dense trees, larger rendering*
Post by: Walli on November 27, 2009, 06:22:55 PM
nice update! The trees look a bit to sharp for my taste.
Title: Re: Pineta valley *UPDATED: more dense trees, larger rendering*
Post by: Gannaingh on November 28, 2009, 01:22:50 AM
Awesome sense of scale! Although I do agree with Walli that the trees are a big sharp.
Title: Re: Pineta valley *UPDATED: more dense trees, larger rendering*
Post by: Henry Blewer on November 28, 2009, 09:52:10 AM
I think using a different image AA filter would help now. I have Blender rendering barns now, but one of the selections in the extras tab of the render settings has a soft filter.
Title: Re: Pineta valley *UPDATED: more dense trees, larger rendering*
Post by: MF_Erwan on November 28, 2009, 10:56:04 AM
Trees sharpness must come from post-processing (Photoshop: accentuation 100%, 1 pixel, 0 levels).
Here is the original image:
(http://img510.imageshack.us/img510/4646/pineta.th.jpg) (http://img510.imageshack.us/img510/4646/pineta.jpg)

Erwan
Title: Re: Pineta valley *UPDATED: more dense trees, larger rendering*
Post by: Henry Blewer on November 28, 2009, 01:22:13 PM
Sometimes post processing can do more harm than good. I like the direct render much better.
Title: Re: Pineta valley *UPDATED: more dense trees, larger rendering*
Post by: FrankB on November 28, 2009, 02:15:22 PM
If I may share some advice: look at the tree distribution, its not natural in two regards. For one, it's not dense enough. It needs to be much denser. Secondly, the distribution is too even. I suggest to use a powerfractal or cloud fractal shader as a distribution shader, and experiement with that a lot to figure out a natural distribution.

Other than that I must say that the scales and colors are chosen well, and the image could certainly develop from this good start.
Title: Re: Pineta valley *UPDATED: more dense trees, larger rendering*
Post by: MF_Erwan on November 28, 2009, 03:59:33 PM
I'm already using a distribution shader to limit the slope,so how should I add the powerfractal?
Here is the file:
http://www.megaupload.com/?d=1T6DSU6X

Erwan
Title: Re: Pineta valley *UPDATED: more dense trees, larger rendering*
Post by: FrankB on November 28, 2009, 06:20:52 PM
just add a powerfractal as the blendshader for the distribution shader.