Let's call this a workshop image. It started as an exercise in texturing a sphere with reflection (Default shader Diffuse colour and Displacement using a texture image I downloaded from cgtextures.com) > Reflective shader > Sphere object.
Then when I was playing with XenoDream I made the multi-rusty-curved-blade thingy, exported the mesh and bunged it into the scene and textured it in TG2 (Default shader Diffuse colour and Displacement using procedural fractal shaders).
Then to give a better indication of the scale of these items I added the image of the girl post TG2 (we all know how big girls are) as a reference figure.
The reason there's no credit for the girl pic is that I've lost the source info for it. Probably got it from Flickr or ReRo a long time ago. I'll do another search for the author of the pic and try to correct that.
Anyway, the story is she's wandering among her archetypes in a dream (Jungian psychology) trying to figure out what it's all about . . . . . Alfie.
John
This is an interesting study John. The nice thing about the girl image, is I can imagine that she is near to my own height, 6'4". 8)
Quote from: njeneb on November 25, 2009, 08:22:27 PM
The nice thing about the girl . . . . . . . is I can imagine that she is near to my own height, 6'4". 8)
He he, this has the makings of a new thread: How tall are you? And how big do you like your chicks?
How best to put this without being sexist. Ah, yes; the perfect dance partner height for me is probably around 5' 8" - 5' 9" as I'm a smidgeon of an inch over six feet at the moment (could shortly (pun intended) be slapped down a bit by a feisty redhead not too far away from my left lug).
ps. A "lug" is Scottish vernacular for ear.
John
nice work so far...could do with some bush or other vegetation...for added interest!
Nice composition ...Sometimes I wonder where someone get so ideas...
N.KAID