Here is the Pines Pack with Snow.
http://web.me.com/marcgebhart1/New_Site_Under_Constuction/GenericPinesSnow/GenericPinesSnow.zip
I haven't seen snow covered tree .tgo's so, I made some. Enjoy.
GenericPinesSnow.zip 22mb.
Marc
Thank you! That's great to have since I'm doing a lot of winter scenes right now. :-)
These look great. Thanks for the ninety-ninth ;D time!
Many thanks both for this and the non-snow ones - EXTREMELY useful.
You make me feel guilty MGebhart . I have to thank you ones more too ;D
Kadri.
You all are welcome.
I sent the family to Texas for a week and I am being completely useless. Well, except for making stuff for T2 Artists.
I think I have a pretty good grasp on XFrog now so, I can start creating stuff for my Architectural renderings. That should pay for the software.
The wife and boys will be home Sunday so I can still whip-out a few more packs before they get all my attention. ::)
Marc
Thank you Marc, I will put these to good use ...really appreciate your generosity.
Bob
Thanks a lot. Very nice work.
Marc, I wanted to thank you for the trees. I've included my most recent render in which I used your PineSnow3 tree as a population. I posted the image at Renderosity, gave you credit and provided a link to the file download. I tried to effect snow on the trees i was using prior to finding your file..but to no avail, and I really appreciate your creative ingenuity, as well as your generosity in sharing the files. Linda
Thank you Linda.
Very nice render.
Marc
Is it just me, or are those snowy trees just regular trees with white leaves? :-\
You are correct sir. ???
Marc
How do I map the snow onto the trees? Or is that posssible?
Thanks,
Linda
Hi, Linda
try this an idea by Osyshan
http://forums.planetside.co.uk/index.php?topic=758.0
folder
Thanks so much, Folder!
Hi Linda,
The suggestion by Oyshan and Folder works well for distant trees however, if you need the detail on close pines you may want to stick with my technique. You may want to use both techniques in a scene.
If you study the provided images you will understand why. Using the modified node network version you notice that the needles revert to square geometry. The squares are used to map the needle and needle alpha images to. Using the node network modification eliminates the alpha channel, so you get the square geometry.
My technique was to bring in the needle image into Photoshop and select part of the green needles and color them white leaving some green needles showing. This looks more realistic because all the needles are not covered in snow due to the above needles blocking falling snow. (in real life.) Also, this allows you to use the alpha image thus providing the needle geometry to show. Again, making it more realistic. You may want to paint the needle image completely white to achieve a denser look while preserving the alpha source image.
I'm sure there is a way to get my result using Oyshan and Folder's technique, but I don't know how to setup the network to get the same result.
I like Oyshan and Folder's technique for distant and denser snow packed pines.
Study the needle images in the Generic Snow Pines Pack folder to see how they were created.
Note: I'm new to T2, so I'm certain I'm missing something that advanced users know.
Hope this helps.
Marc
Hi Marc,
Thank you very much for taking the time to explain the why's and wherefore's. I knew nothing about this process, as I hadn't taken the time to read your documentation that was apparently included in the files I downloaded. Well, I assumed the snow was already built into the node network for your trees- in other words, that all the work had been done for me. Now I know "next to nothing" but enough to picque my interest. :P
What you have written here does makes some sense to me. I will certainly give it a try. In the meantime, I have one in the oven in which I used the technique folder referred me, by Oshyan. Looks like it may have worked for what I needed for my current render.
Thanks again (and for the great trees- with or without snow).
Linda
Quote from: MGebhart on December 13, 2009, 12:49:54 PM
Hi Linda,
The suggestion by Oyshan and Folder works well for distant trees however, if you need the detail on close pines you may want to stick with my technique. You may want to use both techniques in a scene.
If you study the provided images you will understand why. Using the modified node network version you notice that the needles revert to square geometry. The squares are used to map the needle and needle alpha images to. Using the node network modification eliminates the alpha channel, so you get the square geometry.
My technique was to bring in the needle image into Photoshop and select part of the green needles and color them white leaving some green needles showing. This looks more realistic because all the needles are not covered in snow due to the above needles blocking falling snow. (in real life.) Also, this allows you to use the alpha image thus providing the needle geometry to show. Again, making it more realistic. You may want to paint the needle image completely white to achieve a denser look while preserving the alpha source image.
I'm sure there is a way to get my result using Oyshan and Folder's technique, but I don't know how to setup the network to get the same result.
I like Oyshan and Folder's technique for distant and denser snow packed pines.
Study the needle images in the Generic Snow Pines Pack folder to see how they were created.
Note: I'm new to T2, so I'm certain I'm missing something that advanced users know.
Hope this helps.
Marc
Marc, the download link isn't working anymore, could you please update?
I'll check into it, Andy.