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General => Image Sharing => Topic started by: Dune on November 30, 2009, 08:01:33 AM

Title: Underwaterworld
Post by: Dune on November 30, 2009, 08:01:33 AM
And now for something completely different... and more brewing, because I want it more realistic.

---Dune
Title: Re: Underwaterworld
Post by: DJ on November 30, 2009, 10:11:18 AM
The sea bottom and the POV are quite good!
The "atmosphere" (=water) could be improved...

DJ
Title: Re: Underwaterworld
Post by: dandelO on November 30, 2009, 10:15:36 AM
Very nice, Dune. I like this a lot. I've done a couple of fake UW scenes before, I'll revisit them at some point, or maybe just start afresh.

Nice render. I like what appears to be fake caustic light on the tall grasses. Is that just powerfractal colour?

*EDIT: I now see the caustics all over the ground, too.
Title: Re: Underwaterworld
Post by: Kadri on November 30, 2009, 10:24:11 AM
Nice render .
Dune if you take the sun a little more at the top it would maybe look more like under water .
The light looks like it comes from straight left.
One of the sides of the fishes is to much dark... in my opinion of course  :)
But lighting this kind of scene is really difficult in itself .

Kadri.
Title: Re: Underwaterworld
Post by: Dune on November 30, 2009, 11:38:39 AM
Well, I took the caustics out. I couldn't get them blurred enough to my taste. I'm playing with another one now, which seems much better (I see it rendering on my other machine now, very exciting). I like subtle light, a little mysterious. I also made some more 'underwater plants' and some jellyfish to float around. Wait and see, guys...

---Dune
Title: Re: Underwaterworld
Post by: Seth on November 30, 2009, 11:40:04 AM
maybe some fat atmo... because it looks like flying fishes right now ;)
Title: Re: Underwaterworld
Post by: Dune on November 30, 2009, 11:43:16 AM
I know, just wait and see the next one...
Title: Re: Underwaterworld
Post by: Seth on November 30, 2009, 12:14:15 PM
i know i won't be disappointed :)
Title: Re: Underwaterworld
Post by: Henry Blewer on November 30, 2009, 12:15:53 PM
I did something very like this using blender. I used a voronoi noise fractal on all the surfaces. The scale has to be the same on everything. This made the light beaming through the waves. A strong mist effect was also used to make the water/air denser.
Title: Re: Underwaterworld
Post by: littlecannon on November 30, 2009, 12:57:45 PM
Nice idea... I might be splitting hairs here (and I might be wrong), but do you have marine fish and fresh water fish together?
Simon.
Title: Re: Underwaterworld
Post by: ra on November 30, 2009, 01:00:05 PM
A good start, I really like underwater scenes. Light from above and increased Haze could have a   very positive effect on the scene. I especially like the ground!
Title: Re: Underwaterworld
Post by: Dune on December 01, 2009, 02:54:12 AM
@njeneb: I used a voronoi to have some light effect, but found it too harsh. I think slightly blurred light would be better. I don't know if you can blur the voronoi.
@ra: Waking up this morning I thought that underwater light would primarily come from quite straight above, so I immediately changed that.
@littlecannon: Indeed, you are right. I may be a biologist, but I've never been interested in fish. But you're absolutely right. I'll find some marine species for environmental sake. But for the next render it'll be the blackbass. Thanks for mentioning!

---Dune
Title: Re: Underwaterworld
Post by: Henry Blewer on December 01, 2009, 08:17:57 AM
The voronoi can be softened by rendering with and then without it. Load the two images onto different layers in a photo processor, then just merge them when they are looking right.
Title: Re: Underwaterworld
Post by: Dune on December 01, 2009, 11:39:53 AM
@njeneb: that's too much hassle, IMO. I'll be looking for another solution.

Meantime, another render with the same tgd. I'm not terribly enthusiastic, but it's getting there. The blackbass are still here.
Title: Re: Underwaterworld
Post by: Dune on December 01, 2009, 11:43:41 AM
And I made another setup from scratch. Still a WIP, but I like this method with an inverted water plane better. The other water surface was made of a thin but dense cloud layer, good enough for very deep water, but this is much nicer. Still more to add to this basic scene. Perhaps some glassy jellyfish I just made...

---Dune
Title: Re: Underwaterworld
Post by: Dune on December 01, 2009, 11:45:07 AM
Oh yes, the leopard shark are penetrating the rock  ;D
Title: Re: Underwaterworld
Post by: DJ on December 01, 2009, 11:48:16 AM
Much better now with the surface!
Try to limit the visibility by a cloud layer with a blueish color.

DJ
Title: Re: Underwaterworld
Post by: dandelO on December 01, 2009, 11:52:54 AM
Very nice indeed. I like the second update the best. Great stuff, the underwater shore is very cool.

I'm onto it aswell. Always one to jump on the bandwagon, I've restarted my own underwater scene again. Very much the opposite of this, though. No clean clear-blue water for me! :D ...
Title: Re: Underwaterworld
Post by: Dune on December 01, 2009, 11:59:55 AM
I look forward to what you come up with. This latter one I wanted to give some clear water to show a kind of overwhelmingly huge underwater world. Hence the 'small' sharks. I will still add bubbles, light rays, vegetation, and some more definition in the rocky surface. The foam must be better, and perhaps a little boat, a hunmpback whale, a sunken aircraft, or Atlantis shimmering in the distance. So much to play.......................
Title: Re: Underwaterworld
Post by: Kadri on December 01, 2009, 02:20:16 PM
Dune , i think this last one with a little more effort has more potential as a composition  :)

Kadri.
Title: Re: Underwaterworld
Post by: Dune on December 02, 2009, 01:50:00 PM
Well, here's an update. Still not satisfied though, too much sea grass, and the wreck is too smooth (yes, I used the alpha build). I have another one going....
Title: Re: Underwaterworld
Post by: Henry Blewer on December 02, 2009, 03:23:27 PM
I have seen sea grass like this. I like the waves. The boat is a great touch. There would be more fish near it though. It is a great hiding place.
Title: Re: Underwaterworld
Post by: Dune on December 03, 2009, 09:21:13 AM
And another one, I'm starting to like this. This is more Ocean's Edge, sort of. Done with the newest alpha build, which is nice and fast. There are some things I don't like about this render, but another one is boiling right now. There's banding in the water, but that's probably the jpg compression.

---Dune
Title: Re: Underwaterworld
Post by: DJ on December 03, 2009, 09:46:16 AM
the foam looks fantastic!

DJ
Title: Re: Underwaterworld
Post by: Zylot on December 03, 2009, 09:56:48 AM
That's actually extremely awesome and atmospheric.  You are now the underwater expert.
Title: Re: Underwaterworld
Post by: Seth on December 03, 2009, 10:57:45 AM
great atmo and foam !
Title: Re: Underwaterworld
Post by: ra on December 03, 2009, 11:49:28 AM
Brilliant! Did anyone see the whale?  ;D
Title: Re: Underwaterworld
Post by: Dune on December 04, 2009, 02:44:53 AM
Here's another version.
Title: Re: Underwaterworld
Post by: Henry Blewer on December 04, 2009, 05:57:44 AM
Nice use of functions.