another underwater scene....
DJ
[attachthumb=#]
Cool, how did you get the water plane?
the water surface is made by a plane (connected with a water shader) that is turnded upside down by just changing one of the "edge vector a,b" parameters to -1.
DJ
look out Mr.Fish! Shark! :D :D
this looks pretty convincing, except for the fish in the foreground, it does'nt look real enough.