hey all,
I've imported an OBJ from Maya, wanting to give it a strata look. Is this possible and if so, how do I go about this?? If there is a past topic that you know of which might be of help, that would be greatly appreciated also.
Cheers guys and girls
Feen
I think the best way is to use the node network to set up the things needed. I would start with a surface layer. In the surface layer you can start using the inputs to add the color info. Then in the displacement tab, the strata shader can be added. From there you will have the elements to add more shaders and functions.
Please remember that functions need a 'Get location in texture' connected to the input of the node function. So the 'Get location in texture' would be at the top of the function tree.
You can get away with only minimal displacement on imported geometry, before you get exploding edges. And it's not a unique problem to TG.
To get 'real' displacement, have a think about exporting a top down camera view of your geometry, with a 'y' mapped greyscale gradient, exported in high bit sgi format, which you can use to loft in Terragen, then lateral displace as much as you need.
ok, lets forget I said Strata for a moment. Thank you by the way Hetzen for your advice and I will note that down. Anyways, lets just say that Im simply trying to add some displacement to an OBJ (exported from Maya). Both Njeneb and I have tried making this happen via NWDA chat (shich is awesome by the way and more people should log on as its defiantely helpfull!!=) and have had no success. We were even just tryin to add a fractal displacement connecting PF Displacement shaders to Surface layers and the Parts shader.
:-\
Post a small pic of your mesh and tg2 obj.
And don't overlook Hetzen's use of the word minimal
Hey Mandrake,
it was just a sphere obj. A test I am doing before I use it TG2 on a project.
cheers
The displacement is really quite tiny. If you need them, they will have to be modeled into the object.
ok sweet as. Cheers all