Planetside Software Forums

General => Image Sharing => Topic started by: schmeerlap on December 05, 2009, 08:39:18 AM

Title: Nesting The Weevil (with Porridge Cleanup version)
Post by: schmeerlap on December 05, 2009, 08:39:18 AM
The mesh for the Weevil bot/craft was created using XenoDream. It was textured in TG2, including specular/reflectivity.

Render time was 45 min @ 0.9 Detail and 9 AA.

John
Title: Re: Nesting The Weevil
Post by: Henry Blewer on December 05, 2009, 08:53:24 AM
I love it, but I think you've been cooking the used scotch malt for oatmeal. :D
XenoDream is a very cool program. This object would have made a cool looking aircraft, spaceship, or a building.
Title: Re: Nesting The Weevil
Post by: Dune on December 05, 2009, 09:00:36 AM
Great weevil, can I borrow it to drill some holes in my garden? I agree with Njeneb about the porridge spill. Make it a decent tunnel and it's a great scene, IMHO.

---Dune
Title: Re: Nesting The Weevil
Post by: inkydigit on December 05, 2009, 05:08:42 PM
agree with Dune...looking good!
Title: Re: Nesting The Weevil (Porridge Cleanup version)
Post by: schmeerlap on December 07, 2009, 10:08:15 AM
Re-textured crater rim, and also added a rim collar (guard) to stop stones and boulders getting into the silo. That was also created using XenoDream.
A bigger and, hopefully, improved render.

John
Title: Re: Nesting The Weevil (with Porridge Cleanup version)
Post by: Dune on December 07, 2009, 10:27:25 AM
Yeah, this is nice!
Title: Re: Nesting The Weevil (with Porridge Cleanup version)
Post by: Henry Blewer on December 07, 2009, 01:03:44 PM
This is much better John. The rim looks great.
Title: Re: Nesting The Weevil (with Porridge Cleanup version)
Post by: choronr on December 08, 2009, 01:26:58 AM
Anti gravity and taser/laser technology at work here ...JR, you are a futurist. Really in all, quite a creative piece of work here. 
Title: Re: Nesting The Weevil (with Porridge Cleanup version)
Post by: rcallicotte on December 08, 2009, 02:29:04 PM
Great idea.  I like the lighting and point of view.  Now to see an animation...