Planetside Software Forums

General => Image Sharing => Topic started by: Markal on December 08, 2009, 08:18:45 PM

Title: Deer Creek - Markal
Post by: Markal on December 08, 2009, 08:18:45 PM
(http://C:Users%5CPublic%5CDocuments%5CToPostRero%5CDeerCreek.jpg)
I know it looks cartoony and not realistic...had to lower the quality settings because of so many object populations and scale of objects.
Still trying to learn this excellent program.....

Title: Re: Deer Creek - Markal
Post by: A4size on December 08, 2009, 08:27:01 PM
Beautiful
Title: Re: Deer Creek - Markal
Post by: Kadri on December 09, 2009, 01:58:26 AM
Markal , did you look here ?

http://forums.planetside.co.uk/index.php?topic=6442.0

I would love to see this in full quality. It looks goods.

Cheers.

Kadri.
Title: Re: Deer Creek - Markal
Post by: Seth on December 09, 2009, 02:07:32 AM
it looks a bit saturated on my screen.

NB : you don't need to put your name after your render title, as you are already notified as the topic starter ;)
Title: Re: Deer Creek - Markal
Post by: Malcolm79 on December 09, 2009, 04:46:29 AM
Quote from: Markal on December 08, 2009, 08:18:45 PM
(http://C:Users%5CPublic%5CDocuments%5CToPostRero%5CDeerCreek.jpg)
I know it looks cartoony and not realistic...had to lower the quality settings because of so many object populations and scale of objects.
Still trying to learn this excellent program.....



The process of learning in this wonderful program - the infinite. All the time you learn something new) Excellent artwork!
Title: Re: Deer Creek - Markal
Post by: schmeerlap on December 09, 2009, 06:03:44 AM
Hi Mark

One of the tree objects you used may only have been intended for distant viewing as it has a low poly triangular leaf which is very noticeable (well, to me, anyway). It detracts from what is otherwise a good arboreal scene.

John
Title: Re: Deer Creek - Markal
Post by: mr-miley on December 09, 2009, 06:24:41 AM
Apart from the triangular leaves that John noticed, I think this has a nice quality, almost illustrative, about it.

About the leaves, I'm wondering if you have lost an image map with alpha texture somewhere along the way, thus leaving you with the base shapes for the leaves? I'm only thinking this because the bark texture is nice and detailed, and if this WAS a tree intended for distance renders, whats the point of the high quality bark?

Miles  ;D
Title: Re: Deer Creek - Markal
Post by: inkydigit on December 09, 2009, 07:12:59 AM
Hi Mark, welcom tothe forum, I agree with the above!....keep on man!
Title: Re: Deer Creek - Markal
Post by: Linda McCarthy on December 09, 2009, 06:27:34 PM
I don't think it looks "cartoony," Mark; enchanting and beautiful.
Title: Re: Deer Creek - Markal
Post by: choronr on December 10, 2009, 04:53:55 PM
Mark, again I say that for using TG2 for only a short time, you're learning fast. I like the composition. Improvements might include using the Cubic B spline filter with anti aliasing bloom activated for a softer image. You're on a roll buddy!