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General => Terragen Discussion => Topic started by: jo on December 15, 2009, 07:18:16 PM

Title: Terragen 2.1 now available
Post by: jo on December 15, 2009, 07:18:16 PM
Hi everyone,

Terragen 2.1 is now available to as free update to purchasers. The Free edition will not be available until January 2010. For more information please see the announcement here:

http://forums.planetside.co.uk/index.php?topic=8268.0

Regards,

Jo
Title: Re: Terragen 2.1 now available
Post by: neuspadrin on December 15, 2009, 07:54:24 PM
YAY!!

Thanks for the hardwork planetside! you guys are great.

Just in time for holiday break :)
Title: Re: Terragen 2.1 now available
Post by: dandelO on December 15, 2009, 08:33:42 PM
Woohoo! Black triangles, no more! And assignable internal network nodes again! Excellent, thank you, my main gripes with 2.0 dealt with in one go. :)

EDIT: Wow, even better, shader array is great, as is the simple shape jobby, I'm going to have some fun now. Damn, I have to work in the morning! I'm on holiday after next Tuesday, though! ;)
Title: Re: Terragen 2.1 now available
Post by: cyphyr on December 15, 2009, 08:41:19 PM
Thankyou
:)
Title: Re: Terragen 2.1 now available
Post by: Henry Blewer on December 15, 2009, 11:06:26 PM
I have noticed the speed increase while playing with it this evening.  8)  Also the object render improvement, the new cloud settings (I have to do more experimenting with these), and the new render settings (again I need to work with these). Thanks for all your hard work!
Title: Re: Terragen 2.1 now available
Post by: TheBlackHole on December 15, 2009, 11:08:53 PM
Oh crap, I can't get it until the next decade... :(
Title: Re: Terragen 2.1 now available
Post by: Njen on December 16, 2009, 12:08:56 AM
So many great improvements, it's hard to pick what I am most happy with, but here are my two:

Node names are cropped to their actual box in the network view. The network view doesn't look so messy when zoomed out!

Step optimisation for clouds - awesome.
Title: Re: Terragen 2.1 now available
Post by: himalofa on December 16, 2009, 01:58:24 AM
Gosh! you have been busy. Best news for me is the extermination of the dreaded Black Triangles.
Title: Re: Terragen 2.1 now available
Post by: A4size on December 16, 2009, 02:10:35 AM
Cheers for good work!

Thanks!
Title: Re: Terragen 2.1 now available
Post by: FrankB on December 16, 2009, 02:17:16 AM
This is a great release, congratulations!  :)

Frank
Title: Re: Terragen 2.1 now available
Post by: tempaccount on December 16, 2009, 04:20:12 AM
Wow, I totally missed this so far!

QuoteDisplacements applied to these objects are not seen by the ray tracer, but the displacement information is interpreted as bump to affect shading.

Does this mean I could actually use an object's bump/normal map while rendering it, or would I still need to figure a way to "map" the bump map into the object geometry? I'm not entirely sure how the image map shader works.
Title: Re: Terragen 2.1 now available
Post by: Kadri on December 16, 2009, 04:26:45 AM
What a long read that was ! You definitively have been busy . I am most interested in the new rendering way of objects.
But there are many small but important improvements too it seems . I have to wait unfortunately until  January  :)

Guys i would love to see some of your old images rendered with the new build.

And i hope that there isn't new bugs coming with this new one. But that would not be abnormal  giving the nature of software making.
But i hope there aren't any of course  :)

Thanks , Planetside .

Kadri.
Title: Re: Terragen 2.1 now available
Post by: Hannes on December 16, 2009, 04:57:54 AM
It seems that christmas is a little bit earlier this year!!! ;D
Title: Re: Terragen 2.1 now available
Post by: Tangled-Universe on December 16, 2009, 05:09:26 AM
Congratulations PS with this damn fine release ;D

Quote from: njen on December 16, 2009, 12:08:56 AM
So many great improvements, it's hard to pick what I am most happy with, but here are my two:

Node names are cropped to their actual box in the network view. The network view doesn't look so messy when zoomed out!

Step optimisation for clouds - awesome.

Can't wait to see your next work then, has been a while! ;)
Title: Re: Terragen 2.1 now available
Post by: mhaze on December 16, 2009, 05:26:07 AM
Whopee :) :) :)

I really will have to finish some pics now - no more excuses.

Mick
Title: Re: Terragen 2.1 now available
Post by: PorcupineFloyd on December 16, 2009, 05:30:11 AM
Wonderful! Changelog is sweet :-)
Title: Re: Terragen 2.1 now available
Post by: domdib on December 16, 2009, 05:43:54 AM
Hoorah!
Title: Re: Terragen 2.1 now available
Post by: mani1602 on December 16, 2009, 06:14:44 AM
Thanks PS!! you´re just in time for Holiday :-)
Title: Re: Terragen 2.1 now available
Post by: reck on December 16, 2009, 06:24:15 AM
Very nice update. Glad to see you you managed to squash bug 143, no more black triangles  ;D
Title: Re: Terragen 2.1 now available
Post by: Zairyn Arsyn on December 16, 2009, 09:05:35 AM
thank you planetside! :)
good timing....

i can't wait to install it this afternoon ;)
Title: Re: Terragen 2.1 now available
Post by: jaf on December 16, 2009, 11:28:37 AM
Great update!  After doing some very quick tests I think I can get about 20% render time savings.  That's 2 hours off a 10 hour render.  :D
Title: Re: Terragen 2.1 now available
Post by: Lupina on December 16, 2009, 12:40:00 PM
Thank you very much  :) :) :)
Title: Re: Terragen 2.1 now available
Post by: rcallicotte on December 16, 2009, 01:16:40 PM
Wow.  I can't wait to get home!
Title: Re: Terragen 2.1 now available
Post by: tempaccount on December 16, 2009, 01:58:30 PM
Quote from: tempaccount on December 16, 2009, 04:20:12 AM
QuoteDisplacements applied to these objects are not seen by the ray tracer, but the displacement information is interpreted as bump to affect shading.

Does this mean I could actually use an object's bump/normal map while rendering it, or would I still need to figure a way to "map" the bump map into the object geometry? I'm not entirely sure how the image map shader works.

To answer my own question, I just tried this - it works perfect and even more easier than I expected. Excellent way to give additional detail for a mesh. I just plugged the normal map image to the displacement image of the default shader and gave it a little bit of displacement multiplier to compensate for the size of the object.
Title: Re: Terragen 2.1 now available
Post by: ra on December 16, 2009, 02:13:39 PM
You Planetside-guys are definitely the best of the best of the best of the best  ;D
Title: Re: Terragen 2.1 now available
Post by: matrix2003 on December 16, 2009, 04:13:39 PM
Thank you for the early present!  Will be fun to play with over the Holidays!

Best wishes to all.   - Bill .
Title: Re: Terragen 2.1 now available
Post by: buzzzzz1 on December 16, 2009, 04:21:00 PM
Thanks for all your hard work in getting us this update!
Title: Re: Terragen 2.1 now available
Post by: Linda McCarthy on December 21, 2009, 10:01:35 PM
Dear Planetside Staff:
Thanks a mil for the update- some awesome improvements- and I'm jazzed!  My renders have definitely sped up!
I appreciate all your hard work.
Thanks again!
Linda
Title: Re: Terragen 2.1 now available
Post by: Oshyan on December 21, 2009, 10:25:42 PM
Thanks everyone, glad we could get you guys a nice little Christmas present. :)

- Oshyan
Title: Re: Terragen 2.1 now available
Post by: Henry Blewer on January 01, 2010, 10:32:54 AM
It certainly has been a wonderful present!
Title: Re: Terragen 2.1 now available
Post by: choronr on January 02, 2010, 02:02:37 AM
Well, in just a matter of several hours, my system will be down to change from 4 GB of RAM to 8 GB of Ram; and, will be updating my Vista Ultimate 32 bit OS to a Windows 7 Ultimate 64 bit OS - then, comes the download to Terragen 2.1 ...I don't think I'll get any sleep tonight.

Thank you Planetside for this gift!

Bob
Title: Re: Terragen 2.1 now available
Post by: schmeerlap on January 02, 2010, 05:55:07 AM
Hope all goes well, Bob.

John
Title: Re: Terragen 2.1 now available
Post by: Henry Blewer on January 02, 2010, 08:21:43 AM
At least it will be worth the loss of sleep. ;D
I am rendering the same image, again, which caused me to go into RAM shock. It seems to be going well so far. I am running out of swap space though.
I think you'll be happier with the 8 GB system. 8)
Title: Re: Terragen 2.1 now available
Post by: choronr on January 03, 2010, 09:52:19 PM
Quote from: schmeerlap on January 02, 2010, 05:55:07 AM
Hope all goes well, Bob.

John
All went well John except the printer and scanner don't work ...more work on this later. I'm doing a cropped render now to test some further work on an image. The system is pretty fast after the changes. I had set the window size higher than 100%; but, had to bring it back since I was losing part of the text in the upper left of the TG2 window. Aside from that, the future looks good.

Bob