Is the render window currently storing session renders or is it clearing the buffer everytime a new render is completed? I'm having a hell of a time trying to compare subtle changes I'm making to the previous version. As of now I have to save each individual image and inspect them with xnview.
Are there plans to eventually let the render window store more than one rendered image so we can scan forwards and backwards through different revisions? btw I'm a new user so please forgive me if this has been brought up before.
Cheers
Welcome to these forums cubic :)
This feature is not implemented in TG2 as far as I know.
I remember it has been suggested before and I believe it is also noted by Planetside.
Cheers,
Martin
Quote from: Tangled-Universe on December 23, 2009, 04:22:19 PM
Welcome to these forums cubic :)
This feature is not implemented in TG2 as far as I know.
I remember it has been suggested before and I believe it is also noted by Planetside.
Okay cool. I'm just learning so I'll miss a few things I'm sure.
BTW I just picked up a bunch of the NWDA packs. I'm trying to dissect them right now.
I've combed through all the existing tutorials I can find but I'm having a very very tough time finding anything more advanced. I've figured out most of the basics but taking the next step is proving to be a bit of a challenge.
Beyond he wiki and the odd other tutorial are there any other resources, possibly a book or some online training that I'm missing?
Cubic: Your friendly-neighborhood-PS forums are the book! For now, at least. ;)
Many have requested books and online learning for Terragen 2. Your best bet, for now, is to use the search field of the forums with any specific query that you have. You'll likely be surprised at some of the findings you come across this way, aswell.
The documentation section isn't even quite finalized yet here. Most of us just wade-in and see what each setting in each particular node does and then talk about it in here, it'll be confirmed or not within a very little time and usually loads of possibilities open up with just forum talks on settings etc. Tinkering is your future! At least until some final documentation and some books etc. are available. :) And even then, still, tinkering is your future! TG is vast. ;)
Enjoy, there's no right or wrong way with TG2, as I'm sure you'll find. Patience is your friend, there're multitudes of things to play with. :)
If you haven't read it before, I suggest the following link, it opened up so much about TG2, in general, not just about the power fractal shader, to me.
Volker Harun's Power Fractal Lessons - http://forums.planetside.co.uk/index.php?topic=2287.0 (A must read)
Get stuck in!
DandelO is definitely right.
Another tip is to post your images/work in the image sharing section for critics and suggestions. I think that's also a very fast and effective way of learning.
Martin
heh okay! I'll be hassling you guys for advice then. As usual I've got some big ideas, I tend to overwhelm myself early on with them.
I'm trying to get TG2 integrated in our pipeline, we don't have a solid project for it just yet but it looks like it's more than capable of generating film res backgrounds and skies which is what we see it doing.
I wanted to start off with some New Mexico wide, flat mesa'd areas. I've just been trying to wrap my head around power fractals and how to massage them into specific types of terrain. I'll probably have some more specific questions as I go along.
Yes, retaining renders in the image window during a session (similar to Lightwave) would be nice. Or even not erasing the render window during crop renders so "strips" or "slices" could be compared would be nice.
I use Adobe Bridge with the slideshow option on a second monitor and screen captures to do the images compares. Kind of clumsy, but it works. :D
Please feel free to hassle us. Everyone here is glad to help. We all have various skill levels. I have found newbies able to get very good renders in about a month. If only I learned so fast... ::)
Some kind of image history viewing is definitely planned for the future. In the meantime all completed or aborted renders are saved to your temp files (there's an Explore Temp Files option on the File Menu), so you don't have to manually save every time, you can just browse the appropriate directory (numbered randomly but sortable by date) in the temp folder.
- Oshyan
I have been saving the test renders. I set up Display Fusion to cycle through these on the TV monitor. This lets me see progress and 'oops' easily.