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General => Image Sharing => Topic started by: Dune on December 24, 2009, 11:49:43 AM

Title: Roman Fortress
Post by: Dune on December 24, 2009, 11:49:43 AM
A long-term project, which I hope is paying off one day: the roman fortress at Zwammerdam (Netherlands) along the 'Limes' around AD. 200. Work in progress. I made the fortress and buildings in XFrog, and thanks to the combined efforts of the Terragen Crew they render faultlessly! The craft are logs bound together, coming along the Rhine from Germany, used for building. If there's any progress you'll be the first to see.
Any comments are welcome. By the way: 0.5/4, no GI, but 3 fill lights, rendertime for 1800x900px was around 2 hours.

---Dune
Title: Re: Roman Fortress
Post by: Linda McCarthy on December 24, 2009, 12:52:47 PM
Incredible scope and scale.  Awesome!  Linda
Title: Re: Roman Fortress
Post by: Henry Blewer on December 24, 2009, 12:54:19 PM
This looks very authentic. The only problem I have is the long houses do not have a gate into the fort.
The rest is up to you. I have seen other scenes which you have done, and know that when this is finished it will be astounding.  :)
Title: Re: Roman Fortress
Post by: RArcher on December 24, 2009, 12:56:38 PM
Great work!  As usual the small details are fantastic and really catch the eye.  I would maybe lower the fog / mist somewhat, but of course that could be part of the look you were going for.
Title: Re: Roman Fortress
Post by: Tangled-Universe on December 24, 2009, 03:23:20 PM
Very nice to see one of your creative works again Ulco :)
I like the attention to detail and the great sense for scales, well done!
What I also do like are the subtle large scale waves you created in the water.

In overall very good work :)

Martin
Title: Re: Roman Fortress
Post by: aymenk2003 on December 24, 2009, 03:34:47 PM
really nice work Dune ...
How many time it takes to prepare all these object houses tree and distribute them with such exactitude...?.

N.kaid
Title: Re: Roman Fortress
Post by: Dune on December 25, 2009, 02:35:15 AM
@njeneb: This is quite authentic, based on excavation data. So, there was no gate at the southern side, just two where the main road (the Limes) went from fortress to fortress, and one at the river's edge. The houses were from locals attracted to the Roman fortress to do business (any kind of business ;-) But the Romans taught them to line them up.
@aymenk. The fortress was made in two parts, walls, and inside buildings (a lot of work), the houses are two kinds. I lined up a few individual instances, but two 'lines' are populations with a subvariation of 0.1, so they line up. Easier, but these houses are all the same now.

Interesting fact is that if you turn the object itself it is not reflected in the bounding box of the individual instances of the pop. They line up kind of angled. Not very handy, but workable.

@TU: The large scale waves is a slightly increased patchiness

@RArcher: You maybe right
Title: Re: Roman Fortress
Post by: mhaze on December 25, 2009, 05:11:57 AM
Amazing work as ever.
Title: Re: Roman Fortress
Post by: Tangled-Universe on December 25, 2009, 05:35:56 AM
Oh really? To the right of the image there are almost horizontal and very straight large waves, so I thought it was one of your fancy water functions :)
Title: Re: Roman Fortress
Post by: Dune on December 25, 2009, 12:26:55 PM
Now I see what you mean. The horizontal lines, as if it's a waterfall? I wondered what those were, some kind of mistake. I also wondered what the very thin dark line at the water's edge is. It's also a mistake, and I think it has to do with the way shadows are treated in murky water. I will later post a waketest-failed topic with tgd. Same trouble about shadows.
Title: Re: Roman Fortress
Post by: Thelby on December 26, 2009, 08:57:19 AM
The sense of scale here is truely amazing, Very Nice Work!!!
Title: Re: Roman Fortress
Post by: EoinArmstrong on December 26, 2009, 05:05:07 PM
Once again this is fantastic - love the objects, water and amazing sense of depth and scale - great realism!
Title: Re: Roman Fortress
Post by: ra on December 28, 2009, 12:50:37 PM
 Awesome work all over!
Title: Re: Roman Fortress
Post by: inkydigit on January 18, 2010, 12:49:08 PM
missed this one, very excellent work!
Title: Re: Roman Fortress
Post by: EoinArmstrong on January 18, 2010, 01:44:19 PM
This one's even better - I love the grass colours and the water and depth are fantastic - let's see some more :D
Title: Re: Roman Fortress
Post by: Dune on January 19, 2010, 03:16:03 AM
It's more finished now, but I'm a bit hesitant to put it on the web. It hasn't paid itself back (unpublished yet, as matter of fact I 'pre-commissioned' this to myself, hoping for some archeological bureau to commission me to do it. It is based on a realistic watercolor I did before, which has been published, extensively). I don't want it stolen.
Title: Re: Roman Fortress
Post by: otakar on January 19, 2010, 11:48:33 AM
Maybe you can add some copyright notice as a layer (like the stock image databases do) and/or publish this in lower resolution. I'd love to see the final version. And good luck with the marketing - anything that makes you create more images to share with us :)
Title: Re: Roman Fortress
Post by: Dune on January 19, 2010, 12:26:25 PM
I hate to destroy a nice image with some letters across it, but there's no other way. If put in a corner it is easily cloned out. Small image won't do, as it is the details that make this an interesting image. I'll see...
Title: Re: Roman Fortress
Post by: Henry Blewer on January 19, 2010, 04:59:17 PM
There is a way to encode copyright info into the image. I use a paint program to create a full alpha brush. When the color palette is changed the info becomes visible, because the image/info is now part of the image.
Title: Re: Roman Fortress
Post by: Dune on January 20, 2010, 03:23:33 AM
Can you elaborate on that? I know how to make a brush and an alpha channel, but when you save as jpg, isn't it all lost again?
Title: Re: Roman Fortress
Post by: JimB on January 20, 2010, 06:12:57 AM
Dune, have you looked into the whitewashing of Roman fort walls with red painted lines delineating stonework? Which period is the fort from? Is there any evidence for some kind of training field outside the walls, or a bath house?

I also found this paper and website on boats at Zwammerdam:
http://ads.ahds.ac.uk/catalogue/adsdata/cbaresrep/pdf/024/02402001.pdf
http://www.livius.org/zo-zz/zwammerdam/zwammerdam.html

A friend runs this website:
http://www.fectio.org.uk/sites/schip2003.htm

You should post this over at Roman Army Talk. I'm sure you'd get a lot of info and remarks there as well  ;)  A number of archaeologists and historians are members there, including MC Bishop, DB Campbell, both of whom I've helped out with illustrations for books and they're really into these kinds of reconstructions (Mike Bishop likes CGI a lot), and Jona Lendering (livius.org).
http://www.romanarmytalk.com/rat/
Title: Re: Roman Fortress
Post by: Dune on January 20, 2010, 08:33:57 AM
Hey Jim, thanks for these links. Interesting. My information for this comes from distinguished Dutch archeologists, and they haven't mentioned the paintwork. Interesting idea, however. This fortress is (at this stage) from around 160 AD. There might have been training fields, but evidence of that wouldn't probably have survived. There was a bathhouse, at the eastern entrance, and I still have to make that (in XFrog).

I might post there, see what happens... it would be nice to get some commissions from abroad. They're British, I suppose.

---Dune

ps. Here's a small detail of what I painted 5 years ago...
Title: Re: Roman Fortress
Post by: JimB on January 20, 2010, 09:08:06 AM
Nice depiction of the bathhouse  ;D

The RAT forum is an international discussion forum specifically on ancient military history, but there are fora for civilian discussion as well. Have a browse around. Most members are re-enactors, but it has a lot of members who are bona fide, published academics, as well as post-grad students, and the forum led to the periodical Ancient Warfare. Mike Bishop is regarded as one of the most authoratitive academics and archaeologists on the Roman military, for example, and is a regular contributor to RAT. His book Roman Military Equipment is a standard textbook which he wrote with JC Coulston. I got to know Mike through RAT and he's a great guy.

I'm not sure about the wall construction at this fort. Is it wood? If so, then the walls would just be plain wood looking I guess.

Here's a discussion on white walls: http://www.romanarmytalk.com/rat/viewtopic.php?f=17&t=28252

A couple of book illustrations I did for Mike Bishop and Ross Cowan (I'm into Roman re-enactment, so I love this stuff)  ;) http://s331.photobucket.com/albums/l469/jimbowers/ILLUSTRATION/

I highly recommend Peter Connolly's books, "Ancient City", "Pompeii" and "The Roman Fort". He's a now retired historical illustrator who has also published papers and other books on the Roman and Greek military. His research knew no bounds and he actually tested his theories in real life, although some things have now been superceded by more recent research.
http://www.amazon.co.uk/s/ref=nb_sb_ss_i_0_10?url=search-alias%3Dstripbooks&field-keywords=peter+connolly&sprefix=peter+conn
http://www.amazon.co.uk/Roman-Fort-World/dp/0199104263/ref=sr_1_48?ie=UTF8&s=books&qid=1263995734&sr=1-48

The ships I posted may be Late Roman, by the way.

Seriously, they'd love to see your depictions. There are also many barabarii re-enactors and scholars there, including Germanics, and some mates who re-enact Batavian auxiliary (going so far as to learn some Frissian)  ;)

Here's a digital archaeology firm that you might find interesting: http://www.digitale-archaeologie.de/
Title: Re: Roman Fortress
Post by: Oshyan on January 21, 2010, 03:07:24 AM
Wow, your TG2 work really captures the visual spirit of your paintings! Very cool.

- Oshyan
Title: Re: Roman Fortress
Post by: Dune on January 21, 2010, 03:44:22 AM
That's really interesting, Jim. Thanks a lot. Especially the German site is impressive. They're well ahead of me, especially with their 3D buildings, and animations (I don't have the animation TG version, so that's out of my league anyway). And I like your illustrations. Blender object + PS painting afterwards? Or was it all texturing on the Blender model, with a photographic background?
I've been searching for photo's of re-enactment scenes for reference, so I know what it's about. Interesting, although I'm not only into Romans. Occasionally I get commissions to do an 'old' landscape (or nature recovery 'new landscapes'). I first painted them, but since I discovered TG, I am hooked to its photorealism.

---Dune

ps. Thanks, Oshyan.



Title: Re: Roman Fortress
Post by: Kadri on January 21, 2010, 04:17:45 AM
Your background is showing , Dune  :)

Kadri.
Title: Re: Roman Fortress
Post by: JimB on January 21, 2010, 04:35:23 PM
Quote from: Dune on January 21, 2010, 03:44:22 AM
Blender object + PS painting afterwards? Or was it all texturing on the Blender model, with a photographic background?

Poser > XSI > PS.