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General => Image Sharing => Topic started by: Henry Blewer on December 28, 2009, 02:55:14 PM

Title: Georgian Bay Ontario
Post by: Henry Blewer on December 28, 2009, 02:55:14 PM
 I used to visit this area often when I was a kid. I loved the landscape along the French River. This was supposed to be a test image. It took so long to render, I will save doing more with it until I can get a faster computer.

I used a voronoi function plugged into the blend shader of a power fractal. This was used in a height field.

http://farm5.static.flickr.com/4010/4222471343_6816006833_o.jpg

I used Walli's grasses and pines. They seemed to fit the landscape best.
Title: Re: Georgian Bay Ontario
Post by: Tangled-Universe on December 28, 2009, 04:01:01 PM
I think this is indeed a keeper for working on. There's a lot you can do with this pov!

I've checked your tgd and I'm surprised at the settings. Somehow when looking at your render I think the settings could be improved, but they all look fine, so I'm a bit confused why it doesn't turn out as expected.
What kind of compression do you use and how much?

I noticed a nice possibility for rendertime optimisation. You can reduce your lake-size to 300m when you position it in the middle of your POV. That will save you quite some rendertime and more possibilities to crank up other settings :)

I'll try to make an iteration of your tgd and post it here.

Cheers,
Martin
Title: Re: Georgian Bay Ontario
Post by: Tangled-Universe on December 28, 2009, 04:13:05 PM
I also mentioned you have checked GI surface details.

Though you might have some benefit of it in this image, since it can enhance fine shadow detail in populations, I still recommend not to use it, because you probably won't be able to mention it and it uses extra memory and saves you probably at least half the rendertime.
Title: Re: Georgian Bay Ontario
Post by: Henry Blewer on December 28, 2009, 04:16:03 PM
I have not loaded Corel Paint X2 into my computer yet. This was jpeg'd by Flickr. The main thing I would change would be a new distribution shader for the grasses. They can live on steeper slopes.

I like the landscape. It was just a 'let's try this' and tweak that. I will probably get back to this one soon. With a few changes in the shaders tab, many renders are possible. (I always try for this. I don't always have time to make a from scratch render.)
Title: Re: Georgian Bay Ontario
Post by: Henry Blewer on December 28, 2009, 04:17:34 PM
Adding a second light source for fill would be as effective as using GI in this one. Thanks!
Title: Re: Georgian Bay Ontario
Post by: Tangled-Universe on December 28, 2009, 04:27:20 PM
No problem, I like to help.
I think with some optimisations, I found more in the meantime, you can really render a lot more populations and higher quality than you might realize or think your pc can handle :)
Title: Re: Georgian Bay Ontario
Post by: Kadri on December 28, 2009, 05:11:48 PM
Did you try with changing the tree sizes to 1/3 ?
Maybe subjective , but for me there seems to be like a scale problem , Njeneb .

Kadri.
Title: Re: Georgian Bay Ontario
Post by: Tangled-Universe on December 28, 2009, 05:38:28 PM
Quote from: Kadri on December 28, 2009, 05:11:48 PM
Did you try with changing the tree sizes to 1/3 ?
Maybe subjective , but for me there seems to be like a scale problem , Njeneb .

Kadri.

Yup, my thoughts too.
One of the things I did was scaling it down to 0.3/0.8.

I'm really having some fun with this tgd now :)
Title: Re: Georgian Bay Ontario
Post by: Henry Blewer on December 28, 2009, 06:20:54 PM
It is a really simple tgd. I am glad you are having fun with it. I planned on adding about 6 more populations, but the render time of 42 hours dampened my enthusiasm.
I am rendering an old landscape which needed much more anti-aliasing than the free version would do. Another 12 hour shift is coming up, then all sorts of stuff Tuesday. I may get back to this Wednesday. I think I can tweak this alot since I can't seem to sleep...
Title: Re: Georgian Bay Ontario
Post by: Linda McCarthy on December 28, 2009, 06:24:26 PM
Wonderful trees and rock texture.  Lovely color and reflections in the water.  Nice work.  Linda
Title: Re: Georgian Bay Ontario
Post by: Malcolm79 on December 29, 2009, 02:30:20 AM
No words. Very good and realistic render!
Title: Re: Georgian Bay Ontario
Post by: Tangled-Universe on December 29, 2009, 10:08:27 AM
Had some play with your tgd last night.
Went a bit frenzy on the master reflectivity and roughness of the water ;D
And there's a big flaw somewhere, but I'll see if you can catch it before I tell :P
I'm preparing another one for tonight.

Martin
Title: Re: Georgian Bay Ontario
Post by: Kevin F on December 29, 2009, 11:07:33 AM
Quote from: Tangled-Universe on December 29, 2009, 10:08:27 AM

And there's a big flaw somewhere, but I'll see if you can catch it before I tell :P


Martin

Is it the lake edge on the right hand side? (needs to be bigger/off centered
Title: Re: Georgian Bay Ontario
Post by: Tangled-Universe on December 29, 2009, 01:51:01 PM
Quote from: Kevin F on December 29, 2009, 11:07:33 AM
Is it the lake edge on the right hand side? (needs to be bigger/off centered

Indeed, that wasn't too hard to spot :)
Title: Re: Georgian Bay Ontario
Post by: mhaze on December 29, 2009, 02:30:59 PM
This I like - Looking forward to seeing how you've done it! but both computers are rendering at the moment.

Mick
Title: Re: Georgian Bay Ontario
Post by: Henry Blewer on December 29, 2009, 04:51:41 PM
Martin, The rocks now are way too large using the tree scale you selected. The area this is supposed to be in has been scraped by glaciers and is quite flat. The large rocks are granites exposed by the ice. There are areas where the soil is quite deep, but there is not much slope to the soil areas.

http://www-personal.ksu.edu/~gormely/Frenriv3.jpg

Not the best example, but at least it's not 200 px wide.

http://www.frenchriverresorts.com/images/frenchriversnowmobilebridge.jpg
Title: Re: Georgian Bay Ontario
Post by: Tangled-Universe on December 29, 2009, 06:05:51 PM
Quote from: njeneb on December 29, 2009, 04:51:41 PM
Martin, The rocks now are way too large using the tree scale you selected. The area this is supposed to be in has been scraped by glaciers and is quite flat. The large rocks are granites exposed by the ice. There are areas where the soil is quite deep, but there is not much slope to the soil areas.

http://www-personal.ksu.edu/~gormely/Frenriv3.jpg

Not the best example, but at least it's not 200 px wide.

http://www.frenchriverresorts.com/images/frenchriversnowmobilebridge.jpg

Ah I see....oops :)

Ehhr, well, then I have a kind of problem because I'm near finished playing with this and I've made a pretty advanced tgd of it, using all kinds of masking techniques, more populations, fake stones, mixed water and the like.

While playing I was thinking of sharing this here as an example file along with a pdf with explanations etc.
That's still possible of course, but I'd need your approval then since it is based on your work.

Anyhow, I'll render something this night and though it is not wat you had in mind, I guess you will like it.
I will give another shot using the scales you had in mind, which I understand now.
But visualizing those scales in your tgd gives me problems, there's something off. Perhaps you need a slightly different POV to make it work. Let's see :)

Martin
Title: Re: Georgian Bay Ontario
Post by: Tangled-Universe on December 29, 2009, 06:06:44 PM
It's something like this, a bit...
Title: Re: Georgian Bay Ontario
Post by: Henry Blewer on December 29, 2009, 10:31:14 PM
Martin, please feel free to use the tgd as you wish. I am interested to see what you have in mind. I will be working on this one tomorrow myself, with a render over the weekend.
This was just a test image. I did not think it would take so long to render.
Title: Re: Georgian Bay Ontario
Post by: MGebhart on December 30, 2009, 07:42:27 PM
Nice terrain work.

Marc