Planetside Software Forums

General => Image Sharing => Topic started by: CCC on December 29, 2009, 06:38:38 PM

Title: Strasa
Post by: CCC on December 29, 2009, 06:38:38 PM
Playing around with the strata and outcrops shader and inspiration from the south west. Still needs work and advise is welcome from all.
Title: Re: Strasa
Post by: Tangled-Universe on December 29, 2009, 07:22:54 PM
This is a good start. Good colors and atmo and the strata are there.
If that's your subject of this image, perhaps you could show them more close up?
Looking forward to see more.

I'll reply in your other topic regarding one of the strata-type you asked about.
I suddenly remembered something.

Cheers,
Martin
Title: Re: Strasa
Post by: CCC on December 29, 2009, 07:33:17 PM
I will do a close-up later tonight and post another version tomorrow.

Title: Re: Strasa
Post by: Tangled-Universe on December 29, 2009, 07:34:45 PM
Quote from: CCC on December 29, 2009, 07:33:17 PM
I will do a close-up later tonight and post another version tomorrow.


Looking forward to it :)
Title: Re: Strasa
Post by: aymenk2003 on December 30, 2009, 07:53:22 AM
Nice render ...need some dry shrubs...

N_KAID
Title: Re: Strasa
Post by: Henry Blewer on December 30, 2009, 07:56:52 AM
I have done a lot of work using strata. Here's a link to a tgd file I posted. Use anything you like from it, or just hit the random button of the terrain until something good comes up.

http://forums.planetside.co.uk/index.php?topic=7597.0
Title: Re: Strasa
Post by: CCC on January 02, 2010, 04:40:42 AM
Thanks, i will take a look at it. In the meantime this is not progressing well so i am moving onto something new and better involving custom mesas and realistic erosion. Stay tuned for a new post.
Title: Re: Strasa
Post by: Henry Blewer on January 02, 2010, 08:25:49 AM
I have been able to make fair channeled erosion using a couple power fractals set to ridged noise. The Y axis gets stretched to about 1.8. If the noise octaves are kept below 1.2 they make nice channels.
Title: Re: Strasa
Post by: CCC on January 02, 2010, 05:47:40 PM
Quote from: njeneb on January 02, 2010, 08:25:49 AM
I have been able to make fair channeled erosion using a couple power fractals set to ridged noise. The Y axis gets stretched to about 1.8. If the noise octaves are kept below 1.2 they make nice channels.

Have you been able to make the illusion of having the channels look as if they flow with the terrain at all?

Also i want to make inverse erosion as well but i am sure having the colors reversed should do that. What i'd like is to have a series of mesas with inverse fake erosion going down the mesa slope but starting only a third of the way along the mesa.
Title: Re: Strasa
Post by: CCC on January 02, 2010, 05:55:02 PM
I am trying to aim for something like this even though the mesas i made are from GeoControl but i'd prefer to do all of this procedurally due to the vast scales i want.
Title: Re: Strasa
Post by: EoinArmstrong on January 02, 2010, 07:13:36 PM
Intertesting Mojo-esque vibe from this :)
Title: Re: Strasa
Post by: CCC on January 02, 2010, 07:55:41 PM
Quote from: EoinArmstrong on January 02, 2010, 07:13:36 PM
Intertesting Mojo-esque vibe from this :)

How so? I stopped using MojoWorld years ago.
Title: Re: Strasa
Post by: CCC on January 03, 2010, 02:32:00 AM
To get a better idea of what i am after here is the real deal. The difficulties however lie in the inverse erosive flows and turbulent anticlines and synclines.    ::)
Title: Re: Strasa
Post by: Henry Blewer on January 03, 2010, 08:29:15 AM
I use a displacement of 10, sometimes with an offset. How the channel behaves is a slope issue. Steeper slopes make straighter channels; the noise slider is used to control how much the channel twists.
Title: Re: Strasa
Post by: CCC on January 04, 2010, 08:23:39 PM
Well, i am giving up on this. I can not get the erosion structures from Geo Control i need and using only procedurals will get even further away from these structures so on to something else whatever that may be.