Planetside Software Forums

General => Terragen Discussion => Topic started by: Thejazzshadow on January 02, 2010, 02:42:51 PM

Title: forest tree populations
Post by: Thejazzshadow on January 02, 2010, 02:42:51 PM
I was wondering... If I wanted to make two dense populations in the same area (for example pine trees and oak trees) will I run into problems of objects overlapping each other? If so... how do I get around this problem?
Title: Re: forest tree populations
Post by: Henry Blewer on January 02, 2010, 03:35:22 PM
I have not had difficulty with this, but it takes some tweaking to get them to work. I hit random and play with the spacing until they work.
Title: Re: forest tree populations
Post by: TheBlackHole on January 02, 2010, 05:25:08 PM
You might get some overlap. It only really matters when you're on the ground or just above the trees. From an airplane-type or reentering-spaceship-type POV it doesn't matter; you'll just see the tops and it doesn't matter whether or not the trunks or branches overlap.
Title: Re: forest tree populations
Post by: dandelO on January 02, 2010, 06:07:19 PM
Try using the invert of the first population's blend shader for the second population. :)
Title: Re: forest tree populations
Post by: Walli on January 04, 2010, 03:56:47 AM
real trees also overlap and sometimes "share" the tree crown - so thats usually not a real problem unless you get that close, so that you can really see intersecting geometry like branches growing through the trunk of the neigbour for example.
At the beginning I also often tried to avoid overlapping plants and intersecting geomtry - but actually the result you get looks worse in most cases, to regular.