A small concept I have been working on^^
My take on a terragen arch using my own technique though ;)
enjoy fellas ;D
(http://fc06.deviantart.net/fs70/f/2010/002/3/e/Land_Of_Giants_by_Wetbanana.png)
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http://fc06.deviantart.net/fs70/f/2010/002/3/e/Land_Of_Giants_by_Wetbanana.png (http://fc06.deviantart.net/fs70/f/2010/002/3/e/Land_Of_Giants_by_Wetbanana.png)
Wow. The arch looks fantastic - how was it done? And I love the colour of the surfacing - it contrasts beautifully with the background sky and planet. Great stuff!
Awesome ;)
- Terje
amazing! What technique have you used, then?
Cheers,
Frank
Great concept and colours - amazing displacements - lovely
WOW. Just plain AWEsome. Lovin that texture! Linda
Sweet! It reminds me of something out of Avatar (and I will say no mroe except that it is a movie that should be seen!)
Well done!! like domdib said the color contrasts are really nice.
Great image, I really like the stark contrast and the foggy layer to offset the starkness. I can guess what wetbanana did (perhaps he wants to keep for himself, as I can also understand). But here's my guess: take two crater shaders, and have them lean towards each other with the help of some redirect plus tilt and shear. Then add some displacement, etc. It takes some fiddling to get them to join. If you look closely you can see where they adjoin. I did this a week ago, but abandoned it for the snow thing.
---Dune
(http://i48.tinypic.com/332clf5.jpg)
i used what i call terragen metablobs Basically tiny planets that i surface with colour and displacements then duplicate the nodes
and build a shape up.
its very effective technique and the possibilities are virtually limitless because you literally mold and sculpt your terrains^^.
I used the same technique in these images
(http://fc08.deviantart.net/fs70/f/2009/362/b/a/Verus_by_Wetbanana.png)
(http://fc03.deviantart.net/fs70/f/2009/360/e/b/Embrace_by_Wetbanana.png)
Intriguing and inventive methodology using improvised planet objects, and wonderful results.
It would be great if Terragen2 did have its own (meta)balls. Arches would be a doddle, then.
John
Nice technique Wetbanana :)
Kadri.
Great render. Fantastic Technical Idea! 8)
Clever stuff - akin to dandelO's metaclouds.
Great sense of scale! :)
There was a PlayStation game in which you could climb on giants... the terrain reminds me a bit of the body of such a giant ;)
Quote from: MacGyver on January 03, 2010, 12:40:49 PM
Great sense of scale! :)
There was a PlayStation game in which you could climb on giants... the terrain reminds me a bit of the body of such a giant ;)
Shadow of the Colossus?
thanks guys for the comments^^
Thanks for explaining, wetbanana. Very inventive! I guess I was wrong.
Haha, nice one! Looking good as usual!
And very kind of you providing the technical explanation as well.
Quote from: wetbanana on January 03, 2010, 03:03:00 PM
Quote from: MacGyver on January 03, 2010, 12:40:49 PM
Great sense of scale! :)
There was a PlayStation game in which you could climb on giants... the terrain reminds me a bit of the body of such a giant ;)
Shadow of the Colossus?
thanks guys for the comments^^
That was it! Thank you, I only played it once with a friend... I remember there were some funny real-life reenactments on YouTube ;D
Super piece of work. The results of the planets are remarkable. Now I have to go play with the concept!!!!