Planetside Software Forums

General => Image Sharing => Topic started by: Linda McCarthy on January 03, 2010, 04:53:55 AM

Title: Wild Shroom
Post by: Linda McCarthy on January 03, 2010, 04:53:55 AM
Having a blast playing with power fractal displacements!  Thought I'd post a small, low-res version of what I'm working on.
The plant is a dry shrub by Walli: http://www.nwdanet.com/buy-packs/details/34/8/object-packs/dry-bush-bundle-pack
Suggestions for improvement are always appreciated.  Have a beautiful Sunday.  :)  Linda
Title: Re: Wild Shroom
Post by: schmeerlap on January 03, 2010, 05:12:23 AM
Sure looks like you're having fun. That is one wild and wonderful maasif, Linda. Looking forward to the full size render. You're gonna get some (how-on-earth-did-she-do-that) requests for a tgd on this one.

John
Title: Re: Wild Shroom
Post by: Henry Blewer on January 03, 2010, 08:24:08 AM
John's right, you better write up a tutorial. ;D
This looks great. I am looking forward to the full size render.
Title: Re: Wild Shroom
Post by: domdib on January 03, 2010, 11:47:34 AM
Very nice terrain and clouds - look forward to the final version, plus any tips you'd like to share  ;)
Title: Re: Wild Shroom
Post by: Linda McCarthy on January 03, 2010, 01:48:47 PM
Thanks for your comments!

@ njeneb and domdib: Well, no tutorial or specific tips from me, but I have included the .tgd for this full-size, higher res version.  I don't know what the heck I'm doing- just having fun playing with numbers.  Feel free to use and abuse the file any way you want.

@John:  It's all your fault, you know.   ;D  seriously, I not only have used and re-used your tutorial, but have been inspired by your funky "Bollard Outcrop"  http://forums.planetside.co.uk/index.php?topic=8439.0

Credits:
John Robertson (schmeerlap) for his excellent "BenMcDuff TG2 Tutorial;" see http://forums.planetside.co.uk/index.php?topic=7733.30 (I just played the numbers).

TangledUniverse, Bob (choronr) and a few more of you who have offered help via tutorials, recommendations and great suggestions, as well as each of you who has kindly offered encouraging comments.

buzzzzz1 for his "Abandoned Ship" cloud files; see http://forums.planetside.co.uk/index.php?topic=8003.15
My settings are a little different, but not much.

Walli for his dry-bush 4 (and all his bushes/objects): http://www.nwdanet.com/buy-packs/details/34/8/object-packs/dry-bush-bundle-pack

Tips/suggestions always received and mostly used.  ;)


Title: Re: Wild Shroom
Post by: Henry Blewer on January 03, 2010, 02:54:35 PM
Thanks Linda for the tgd file. It will be fun pulling it apart, seeing how you do things. Much of the work I do with Terragen 2 is 'what if I try this?'
Title: Re: Wild Shroom
Post by: domdib on January 03, 2010, 05:10:40 PM
Thank you - as njeneb says, it's always instructive to analyse others' scenes.
Title: Re: Wild Shroom
Post by: aymenk2003 on January 03, 2010, 06:19:02 PM
Thanks for sharing Linda....

N_Kaid...
Title: Re: Wild Shroom
Post by: FrankB on January 03, 2010, 06:49:24 PM
great scene Linda :)
Title: Re: Wild Shroom
Post by: EoinArmstrong on January 04, 2010, 04:23:06 AM
Superbly constructed scene!  The clouds are well done and draw you in, and I just love the strata in the foreground especially!
Title: Re: Wild Shroom
Post by: Linda McCarthy on January 04, 2010, 12:55:22 PM
Thanks, everyone, and it was my pleasure to share the file.  Linda
Title: Re: Wild Shroom
Post by: inkydigit on January 04, 2010, 01:53:07 PM
thanks Linda, great scene btw!
Title: Re: Wild Shroom
Post by: Thelby on January 04, 2010, 03:34:43 PM
The strata and the cracks in this are really something to view, I like this alot Linda! Great to see ya havin fun, because that inspires more creativity!!!  ;D ;D ;D
Title: Re: Wild Shroom
Post by: MacGyver on January 05, 2010, 06:28:44 AM
Very inspiring :D
Title: Re: Wild Shroom
Post by: Linda McCarthy on January 05, 2010, 12:28:34 PM
@Jason & Mark:  Thanks!
@MacGyver:   :D
Title: Re: Wild Shroom
Post by: FrankB on January 05, 2010, 12:43:21 PM
You probably have realized that the displacements on the blown up top of the moutains is grossly broken. I have looked at your setup, and although I would arrange the displacements earlier in the chain, I too can't get this to work properly.
It's funny: if you use the same displacement technique on an inverted crater shader you won't have these problems. If you apply these displacements to the terrain instead, like you did, things will start to break.

You should probably post this render and file again in the support section.

Cheers,
Frank
Title: Re: Wild Shroom
Post by: Linda McCarthy on January 05, 2010, 01:28:15 PM
Thanks for letting me know Frank, and for your recommendation.
My knowledge of the node network and the why's and wherefore's is practically nil (duh!). 
I knew the displacements were off the charts and probably not done correctly, but I thought the result was cool, so I posted it.
I was more than reluctant to post the file because of my ignorance.
Will move this to the support section ASAP.
red-faced---> Linda  ::)
Title: Re: Wild Shroom
Post by: Linda McCarthy on January 05, 2010, 04:05:13 PM
The image and file have been re-posted to Support and Development   http://forums.planetside.co.uk/index.php?topic=8508.0
My apologies to those of you who downloaded my Wild Shroom file, only to find it not working properly. 
Linda
Title: Re: Wild Shroom
Post by: dandelO on January 05, 2010, 04:36:23 PM
Quotegrossly broken

I like that! :D

I still think that grossly broken, or not, this is a very nice scene. Don't feel embarrassed, most of my TG things are grossly broken and far beyond. You should nurture these breaks and just try to un-fracture them a bit, is all. It doesn't need to be physically correct to look nice. :)

Title: Re: Wild Shroom
Post by: Henry Blewer on January 05, 2010, 05:15:12 PM
It is quite repairable I think. Matt's suggestions will do it. Also changing the node places where the displacements occur can help.
Title: Re: Wild Shroom
Post by: FrankB on January 05, 2010, 05:49:48 PM
Linda, your post made me smile :)
Your scene is just fine, the render is pretty cool! It's just that there's something wrong with TG2 in this particular aspect, hence my recommendation to post it again in the support section.

If you try the same displacement on an inverted crater (try it!), then you can have a perfectly shaped shroom, without any broken parts. I would assume this should work with the terrain as well, but for some reason that is beyond me, it does not :)

Cheers and keep up the good work,
Frank
Title: Re: Wild Shroom
Post by: Linda McCarthy on January 05, 2010, 09:18:53 PM
@dandelO:  Thanks for making me feel better.  :)

@Frank:  Thanks  :) and I will try the displacement on an inverted crater, as soon as the render in the oven finishes.

Appreciate your kindness, guys!

Linda
Title: Re: Wild Shroom
Post by: TheBlackHole on January 05, 2010, 10:34:18 PM
@Linda
OMG!! YOU HAVE YOUR COMPUTER IN THE OVEN?! IT'S GONNA OVERHEAT!!!!! Lol. ;D
Title: Re: Wild Shroom
Post by: dlefik2008 on January 05, 2010, 10:58:21 PM
hey linda. nice scene. i think this would look nice with a variety of different trees, and maybe more shrub varieties, if you can find more. i'm still pretty new to terragen, but i've spent some time trying to learn fractal displacements, and have to say, very powerful stuff, with some good patience tho lol. definitely a good start though.  ;)
Title: Re: Wild Shroom
Post by: Linda McCarthy on January 07, 2010, 03:25:13 AM
Hi dlefik, and thank you for your encouraging words and the great suggestion.   :)