Began as a procedural surface test (colour only).
WM Terrain (4096), 2 pops (XFrog), post levels and KPT equalizer in PS.
Sorry for posting the full size here, but I just had to :)
Wow! Very Cool.
Marc
Great work! An epic landscape. The tree distribution works very well.
Ah yeah, very nice!
You often have so nice WM-generated terrains :) (or maybe GC, anyhow, nice terrains;))
I really like the scales here.
The color-scheme is not often seen, but I think it works very nice here.
You might try to spend some time investigating the intersect underlying feature (displacement intersection) to get a bit more realistic fake grass surface which creeps a little bit up on the rocks. Now on some parts you see small patches, which you can "connect" and make slightly smoother with displacement intersection. The smoothness is directly controllable by the way, in case you really don't want this.
The tree-colors and scales are just spot on :) Nice atmo and water as well. A slightly lower sun elevation might give some more drama to the image, nonetheless the lighting is good anyway.
Great work Eoin!
Martin
Lovely work - agree that the sense of scale seems spot on. Is the surf a tightly restricted layer by altitude?
The yellowish grass shader nicely offsets the darker green of the trees. I understand why you wanted to show it off!
Man! This is real!
I mean - It's soooo pleasurable to watch it...
nice job !
maybe you should work more on the wind effect scale too on the water ;)
Epic scene, Eoin, love it!
Great start. I think it deserves a larger render size at least. Using intersect underlying is a good idea.
Love the sense of scale and the terrain.
It reminds me a lot of a picture I saw over at InterfaceLIFT.com a while back. I tried to find it, but had no luck as a detective ::)
Anyway... keep up the good work.
Regards,
Terje
Quote from: domdib on January 11, 2010, 04:11:29 PM
Is the surf a tightly restricted layer by altitude?
Looks more like sand to me. ;)
This is a great render, and brilliantly shows off the strengths of how WM and TG2 play with each other. Well done!
Beautiful scene, classic Eoin! I would only wish for a bit more breakup in the yellow surface. Otherwise it's a real gem.
- Oshyan
Thanks for your comments all :)
@Martin: I have to experiment successfully with intersect underlying (IU). I tried using the smoothing effect on surfaces but it had a strange effect on my landscapes (hightfield-based ones anyway) I discovered recently, and so I'll probably rarely enforce it. Hopefully IU will be better - I'll have to read up on it though!
@Domdib & TheBlackHole: yes, it's a simple sand layer :) I have yet to play with procedurals in a serious way for anything other than colouring and distributions. I still have loads to learn. I really miss being able to do surf!
@Oshyan: there is a child layer in there too, but it's probably too subtle :p Also, the yellow grass is only appearing at higher altitudes, but in this PoV you can only determine that by looking at the background (esp. on the left). If I redo it with IU I'll change things around.
Beautiful scene. In my opinion there's a little bit too much of this yellowish surface, but all in all it's great. Looking forward to the next version.