Planetside Software Forums

General => Image Sharing => Topic started by: Seth on January 17, 2010, 03:53:37 PM

Title: Troh Peekal
Post by: Seth on January 17, 2010, 03:53:37 PM
playing with xfrog stuff  :D
Title: Re: Troh Peekal
Post by: MGebhart on January 17, 2010, 03:57:42 PM
Sweet Seth. Funny, I'm right in the middle of a jungle scene myself.

Marc
Title: Re: Troh Peekal
Post by: cyphyr on January 17, 2010, 04:01:27 PM
Beautiful, very well lit scene :)
I expect to be doing a jungle scene once I've seen Avatar :)
Richard
Title: Re: Troh Peekal
Post by: Hetzen on January 17, 2010, 04:02:15 PM
Awesome. Did you just drop these objects into another seen? ;D
Title: Re: Troh Peekal
Post by: Seth on January 17, 2010, 04:13:24 PM
hehehe thx !
no i didn't just drop them... i needed to change pretty much everything in the object (colours, specular, transparancy...) and i had several problems because there are 9 populations here... and a heavy atmo adds some warm touch ^^
Title: Re: Troh Peekal
Post by: Markal on January 17, 2010, 04:14:40 PM
Very cool tropical jungle...excellent mist and lighting....especially like the touch of brown on the ground and palm leaves....though overall a bit dark it is understandable that the tree and leave canopy would create a dim environment...wonderful work!
Title: Re: Troh Peekal
Post by: Seth on January 17, 2010, 04:17:38 PM
the dark look is the wat i wanted it :)
the deep vegetation should masks the sun except where there is a hole in the "roof" ^^
Title: Re: Troh Peekal
Post by: old_blaggard on January 17, 2010, 04:26:09 PM
Very nice work, Seth :).
Title: Re: Troh Peekal
Post by: FrankB on January 17, 2010, 04:27:38 PM
very beautiful Franck, great mood in this as always :)
Title: Re: Troh Peekal
Post by: Kevin F on January 17, 2010, 05:03:47 PM
Lovely. I really like these steamy jungle type renders, tried a few myself and they usually give good results. Nice image.
Title: Re: Troh Peekal
Post by: EoinArmstrong on January 17, 2010, 05:04:57 PM
I'm in need of a jaw-trolley!  This is a photo, surely!  How long did it take to render?
Title: Re: Troh Peekal
Post by: Henry Blewer on January 17, 2010, 05:20:25 PM
I think I would be worried about jaguars in this place. Nice work!
Title: Re: Troh Peekal
Post by: inkydigit on January 17, 2010, 05:21:43 PM
epic! steamy hot jungle, love it!
Title: Re: Troh Peekal
Post by: Mandrake on January 17, 2010, 06:26:23 PM
That's beautiful Seth!!! The lighting is fantastic!
Title: Re: Troh Peekal
Post by: Seth on January 17, 2010, 06:48:44 PM
thanks all.
the render took something like 4 to 5 hours. i didn't look at the render time, sorry.
Title: Re: Troh Peekal
Post by: Tangled-Universe on January 18, 2010, 01:58:13 AM
Very nice Franck!

I like the dark look as well. Great moody atmo :)
Since the background is quite "open" you might consider adding some steep spiky mountains, also covered with the pops.
Now it gives a little bit the impression that the jungle ends abruptly.

Cheers,
Martin
Title: Re: Troh Peekal
Post by: Walli on January 18, 2010, 02:35:22 AM
like that render a lot and finally understand the title of the thread ;-)
First thought it would be a Stargate thingy ;-)
Title: Re: Troh Peekal
Post by: Seth on January 18, 2010, 10:44:54 AM
Quote from: Tangled-Universe on January 18, 2010, 01:58:13 AM

Since the background is quite "open" you might consider adding some steep spiky mountains, also covered with the pops.
Now it gives a little bit the impression that the jungle ends abruptly.

Cheers,
Martin

yup why not ^^
maybe in the next iteration :p
Title: Re: Troh Peekal
Post by: FrankB on January 18, 2010, 12:26:24 PM
My main criticism on this render that it's not large enough ;D
Title: Re: Troh Peekal
Post by: Seth on January 18, 2010, 12:43:41 PM
Quote from: FrankB on January 18, 2010, 12:26:24 PM
My main criticism on this render that it's not large enough ;D

yup... to be honest, it crashed 7 times while i tried 1440*900... i tried some tweakings of values but i get impatient so i tried smaller size ;)
Title: Re: Troh Peekal
Post by: Tangled-Universe on January 18, 2010, 12:55:10 PM
Really? You have a similar system as me, isn't it? Q6600 with 8GB of RAM? I wonder why it was crashing?
Title: Re: Troh Peekal
Post by: Seth on January 18, 2010, 01:02:38 PM
4GB.
i even had TG2 just closing by itself 2 times.... without notification.
strange.... even with smaller subdiv cache and all... just crash.
but, well, it really happened very rarely to me... i think it is the first time since 6 or 7 previous renders.
Title: Re: Troh Peekal
Post by: Henry Blewer on January 18, 2010, 01:04:50 PM
Try disabling the raytrace objects. I noticed the raytracing option uses more memory.
Title: Re: Troh Peekal
Post by: Seth on January 18, 2010, 01:15:17 PM
no way !!!
Title: Re: Troh Peekal
Post by: Tangled-Universe on January 18, 2010, 01:23:39 PM
Quote from: Seth on January 18, 2010, 01:15:17 PM
no way !!!

:D
Title: Re: Troh Peekal
Post by: Henry Blewer on January 18, 2010, 01:31:04 PM
I feel like a politically incorrect politician :(.
Title: Re: Troh Peekal
Post by: Seth on January 18, 2010, 01:43:10 PM
no but you suggest to uncheck the raytraced option for my object but the "good lookin" vegetation is made for the most part by this ray traced option :D
Title: Re: Troh Peekal
Post by: Tangled-Universe on January 18, 2010, 01:50:36 PM
Quote from: njeneb on January 18, 2010, 01:31:04 PM
I feel like a politically incorrect politician :(.

No hard feelings please Henry :) I just found it funny, nothing more :)
Title: Re: Troh Peekal
Post by: Henry Blewer on January 18, 2010, 02:02:46 PM
It works for me when I don't use raytraced objects. There is the new Ultra high quality, which is quite good. Raytrace is best.

I have a thick skin. I can take it. ;D
Title: Re: Troh Peekal
Post by: Seth on January 18, 2010, 02:12:31 PM
^^

as you said, RT is best !
Title: Re: Troh Peekal
Post by: ndeewolfwood on January 18, 2010, 08:33:46 PM
yeah...i like the "hot-wet" fog effect. This scene reminds me a lot of vietnam war movies.
very dramatic looking.
the light composition is awesome it's breaking the picture in 2 nicely.

Title: Re: Troh Peekal
Post by: Jack on January 18, 2010, 09:38:36 PM
awesome man ;D lol agree no way!! raytrace is king!
to be honest i wouldn't like to go their i hate hot humid places :P
Title: Re: Troh Peekal
Post by: Thelby on January 19, 2010, 01:29:14 AM
I think I see Jungle Jim in there :0
This is really nice. The heavy atmosphere rocks this scene!!!
Title: Re: Troh Peekal
Post by: Seth on January 19, 2010, 02:11:41 AM
hehe thanks guys !

Quote from: ndeewolfwood on January 18, 2010, 08:33:46 PM
This scene reminds me a lot of vietnam war movies.

thanks for that !
Title: Re: Troh Peekal
Post by: GioMez on January 19, 2010, 03:46:45 AM
Lovely vegetation! Great render! :)
Title: Re: Troh Peekal
Post by: schmeerlap on January 19, 2010, 06:34:02 AM
Great jungle scene, Seth. I can understand Martin's suggestion for background foliage-covered peaks, but (a) I don't think your computer would be too happy to accept the extended pop coverage (a rough procedural displacement on the distant peaks to simulate a tree outline might be a solution your machine would accept), and (b) as the mist is so dense those distant peaks wouldn't be that visible anyway.
Get Martin to imagine a wide Amazonian basin beyond that mid-distance fringe, and the background peaks so far a way they just aren't visible  ;D

John
Title: Re: Troh Peekal
Post by: Tangled-Universe on January 19, 2010, 07:26:59 AM
Ghehe :D I certainly agree about the technical limitations and that there could be a basin or something, but I'm certain that with this atmosphere, hence the blue to the right, that you would see it clearly if there was a steep mountain or the like :)
But I/we are talking about details now, it's damn fine work anyway :)
Title: Re: Troh Peekal
Post by: Seth on January 19, 2010, 09:19:04 AM
mmmh... As I said, Martin, I quite liked the idea of some more detailed looking render. I guess, if I have some free time I'll give some more of this Jungle stuff... I don't think I'll add a mountain but I have some ideas I might try ;)

Cheers Guys !
Title: Re: Troh Peekal
Post by: Kadri on January 19, 2010, 09:28:48 AM
This one is great Seth  and i am curious on the next one  :)

Kadri.
Title: Re: Troh Peekal
Post by: Tangled-Universe on January 19, 2010, 09:52:40 AM
Quote from: Seth on January 19, 2010, 09:19:04 AM
mmmh... As I said, Martin, I quite liked the idea of some more detailed looking render. I guess, if I have some free time I'll give some more of this Jungle stuff... I don't think I'll add a mountain but I have some ideas I might try ;)

Cheers Guys !

If I ran in the same limitation I'd have made the same choice, absolutely. Improvements are nice, but must be reasonably possible of course.
This week I'll play with yesterday's e-mail btw ;)
Title: Re: Troh Peekal
Post by: Seth on January 19, 2010, 10:43:55 AM
yeaaaaah ^^
Title: Re: Troh Peekal
Post by: Oshyan on January 21, 2010, 01:03:33 AM
Lovely render. I'd be happy to try rendering it for you on my i7 if you'd like. I might have some ideas for making it faster/better/crash less...

- Oshyan