Planetside Software Forums

General => Image Sharing => Topic started by: Viktim on January 18, 2010, 04:27:51 PM

Title: Shore
Post by: Viktim on January 18, 2010, 04:27:51 PM
Hi

Recently i got the full version of Terragen2 and since my new computer haven't arrived yet, i couldn't wait to make new images. The render time was INSANE!!!!! 83hours..........I did have some insane amount of populations though.

Clouds from: terragen.org (RArcher)
Grass: Wallis
Tree: Wallis

If i remember right, the render settings was:

Detail: 0.8
AA: 7
Ray trace objects:ON
GI: 3/3
Supersample prepass: OFF
GI surface details: OFF

http://herakel.deviantart.com/art/Shore-150900129


Granit

EDIT: Its not finished. As soon as i get my new computer i will add "wet shore" effect and adjust the population a bit.
Title: Re: Shore
Post by: Henry Blewer on January 18, 2010, 04:33:06 PM
I have learned to use a distance shader with grass populations. The distant color can be applied by copying the grass shader colors, or using an image map for coloring with the map image (not as easy.)  I used Blenders color picker to grab the color values from a image loaded into the image viewer in Blender.)
Title: Re: Shore
Post by: FrankB on January 18, 2010, 04:42:01 PM
very pleasant scene :)
Title: Re: Shore
Post by: Viktim on January 18, 2010, 04:42:10 PM
i have never used distance shader before, but like 2 weeks ago some on the forum did a very good explanation on how it works so i may use it. But shouldn't a distribution shader be good in this case so the grass lines up with the shore?
Title: Re: Shore
Post by: Viktim on January 18, 2010, 04:42:51 PM
Quote from: FrankB on January 18, 2010, 04:42:01 PM
very pleasant scene :)

tyvm:)
Title: Re: Shore
Post by: Henry Blewer on January 18, 2010, 07:57:58 PM
Or it can be used to make the edge of the grass thin as it approaches the shore.
Title: Re: Shore
Post by: EoinArmstrong on January 19, 2010, 02:41:28 AM
Nice start to this scene - I have to learn about the distance shader myself! :)