Quick little image I threw together while playing with M.Gebhart's new winter birch trees. You are all going to love these ones, they look terrific. This image contains two populations of the birch trees a light source and that's pretty much it.
Rendered at:
Detail: 1
AA: 8
GI: 1/3
Render time 2 hours 49 minutes.
Nice job :).
I think these are his best trees yet. I have a low detail render going. It does not really zoom in on them, but at the resolution they look great!
truly looks like a photo, Ryan!
Not sure if you have any of the trees in complete DOF focus, though.
Cheers,
Frank
Yes Frank, exactly, I wonder about the DOF too.
This is looking really real ;)
Did you do anything special to get this type of lighting?
Cheers,
Martin
Lovely study in contrast!
Thanks guys. Frank and Martin, you are absolutely correct about the focus, but in this case it was by design. I was going for a very soft focus as if to simulate walking around at night in a forest with a flashlight.
For the atmosphere, I increased the haze density to 10 and the fake dark power to 1. This combined with a very low (5 degree) sun position made the atmosphere and trees pretty much black. I then added a "flashlight" or lightsource at the camera position with a radius of 0.25, a strength of 100 and a very slight yellow tone. This gave the nice light and quick falloff of light that I wanted, just so you get the impression that it is a dense forest of trees, without being able to see too much detail of the trees in the background.
evocative, and beautiful!
RArcher , it is indeed beautiful :)
The only problem i have with this kind of images is they always seem like miniatures to me .
But i said it here on other topics to much maybe .
This is just me i think ;)
Cheers.
Kadri.
very very good Ryan !
Thanks!
Quote from: Kadri on January 22, 2010, 10:35:17 AM
...
This is just me i think ;)
yes I think that's just you, at least in this case :)
Maybe your mind is already unconsciously attempting to see a miniature aspect in this.
Cheers,
Frank
Ryan,
First rate as usual.
Thank you for all your help.
Marc
Quote from: RArcher on January 22, 2010, 09:25:57 AM
For the atmosphere, I increased the haze density to 10 and the fake dark power to 1. This combined with a very low (5 degree) sun position made the atmosphere and trees pretty much black. I then added a "flashlight" or lightsource at the camera position with a radius of 0.25, a strength of 100 and a very slight yellow tone. This gave the nice light and quick falloff of light that I wanted, just so you get the impression that it is a dense forest of trees, without being able to see too much detail of the trees in the background.
Ahhh I see! Thanks for explaining Ryan. I know you try to approach your TG2 work as a photographer, but didn't realise you also did it in TG2 already :)
I'll try this technique as well to learn from it :)
Cheers,
Martin
Martin is totally right, that's is what I appreciate in all your renders : you think like a photographer ! (not even speaking about the technical quality) ^^
really impressive render and thanks for the explaination of this light !
Yes, very clever render - thanks for sharing the lighting info.
Better be careful, there may be some Boogies out there at night!!! Nice work!!!
The more I looked at the original, the less I liked it. So here is an update. I've brightened and whitened the light, brought the foreground trees more into focus, and updated the bark textures with some much higher resolution textures found at www.cgtextures.com. Obviously for copyright reasons Marc cannot bundle these textures with his upcoming pack, but anyone can go there and create their own bark textures by hand.
Also with this render I disabled the sun completely.
Rendered at:
Detail 1
AA: 6
GI 1/3
Catmull-Rom filter
Took 1 hour 58 minutes
The depth pass took an additional hour.
Love the new textures.
Supurb, looks photorealistic. ;D
woah, this is really photo-like!
Maybe Marc can include his own high-res texture as well ? (if not done already)
Frank
"The more I looked at the original, the less I liked it."
I have that occur often. My screen backdrop changer brings up old images I have done. I look at them and think 'what was I thinking'.
This is much better. I think it needed the sharpness that catmull brings.
Ryan, your talent and experience is a big asset to this program. Combined with so many others making contributions like this is advancing the knowledge of this great program.