...to think about a title etc.
I have a dinnerdate with my gf so I gotta hurry :)
Just wanted you to share my latest work on a rocksurface.
The strange two edges at the bottom are because of strata-shader slope-restrictions. I'll see if I can work around it, but it's unlikely, otherwise I'll lose the nice structures.
More info later...
Cheers,
Martin
very nice rock structure Martin ! the strata doesn't look bad , it adds some more choatic look
Thanks Franck :)
They are not strata, they are artefacts because of the slope restriction of the strata.
They indeed look chaotic though, but are definitely not there for my reason.
oooh I understand now !!!
they look good to me though. I like to use artefacts in my renders sometimes ;)
Nice surface! Personally I don't mind the artifacts too much, it is not that uncommon for me to see features like that around where I live. Good work!
I can't wait for you to get rid of the artifacts. Your GF can wait. :o ???
Not really. I do not see the artifacts. It looks quite natural to me. But when you have figured out what you have in mind, I will probably notice the difference right away. This is very good.
Martin, very interesting, especially the flaky parts, although I would find them more believable if they would not have these round edges.
Quote from: Seth on January 22, 2010, 01:04:07 PM
oooh I understand now !!!
they look good to me though. I like to use artefacts in my renders sometimes ;)
nooo,.... really? ;)
hehehe ^^
Good start - the lighting is nice 'n' subtle here - let's see how it progresses :)
Thank you all so far. This isn't finished yet. There are a couple of things I'd like to add and a change here and there, but not that much.
Quote from: FrankB on January 22, 2010, 02:25:27 PM
Martin, very interesting, especially the flaky parts, although I would find them more believable if they would not have these round edges.
You mean you would like to see the edges of the displacements to be more sharp?
I can't point you directly to examples/references where I have based this idea on, since I do pretty much everything from my head.
I know these type of flaky structures look very closely like this, but you might be right that it looks better/more realistic.
Cheers,
Martin
Very nice and canyonesque.
OK, So maybe you need to post a photo of the GF so we can why you don't mind to post the Artifact ;D
Really though I like the upper layers very well!!!
Looks good! I look forward to seeing where you take this, Martin :).
Very nice looking flaky mud displacements!
Quote from: old_blaggard on January 23, 2010, 12:55:02 PM
Looks good! I look forward to seeing where you take this, Martin :).
To NWDA ;D
Kadri.
Wow...lets talk realism...photos are not allowed here..hehehe.
Though I would not place it on my living room wall....this is excellent work....Computer craphics = realism....most excellent!
Now work on something worthy of my living room wall....:)
Love the sandstone. 8)
Perhaps the most difficult thing to reproduce here would be the talus which typically lies at the base of vertical rock walls of landforms and in canyons. Talus (a French word I believe) is the result of eons on erosion creating large piles of sediment and stones. In all, what you've done here Martin is very inspiring.