a project I have worked on over the past couple of days its great to see the evolution of thumbnail sketches to this!!
the main cliff was inspired by the blue mountains in Australia I would love to go there oneday
trees and structures created by me the main cliff was created by voronoi 3d cell ontop of a large terragen metablob then i applied to levels of displacement to roughen it up a little. the out crop was done with the same method copying the group nodes from the main cliff to the outcrop metablob (very easy work^^)
added trees structures and light and wolla!! a 3 hour render.
enjoy^^
(http://fc06.deviantart.net/fs71/f/2010/026/6/7/Saints_Ridge_by_Wetbanana.png)
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2000×1071
http://fc06.deviantart.net/fs71/f/2010/026/6/7/Saints_Ridge_by_Wetbanana.png (http://fc06.deviantart.net/fs71/f/2010/026/6/7/Saints_Ridge_by_Wetbanana.png)
This is crazy good! 3 hour render in this resolution? My god you must have a biest of a machine.
Quote from: otakar on January 26, 2010, 03:51:44 PM
This is crazy good! 3 hour render in this resolution? My god you must have a biest of a machine.
I actually do not I have tweaked my settings over the years to get my renders to render super fast and still get the quality i need
Great render , Wetbanana :)
Kadri.
wow, atmo, terrain work, object placement and lighting are perfect...i love this...tutorial pleases!
Wonderful mood!
Lovely image! Very well done!
very good !
lovely lighting !
Quote from: wetbanana on January 26, 2010, 04:09:15 PM
I actually do not I have tweaked my settings over the years to get my renders to render super fast and still get the quality i need
Care to share some tips, then?
im currently working on a video tutorial about it ;)
Holy yes! Movie-quality scene - brilliant stuff indeed!
Awesome render!
very nice picture, good work!
Very, Very Nice Indeed! I like the colors in the rockface and the contrast the plants have with it!!!
cheers guys ;D
im please with how the structures blended in with the terrain, i didnt want great big white elephants sticking out of the cliff so i took the time to sketch out some organic shapes that are not too intrusive to the surrounding environment.
The arch structure is very well done, Jack. Excellent work here, looks like a very natural outcrop. I like this a lot and the scale of the trees makes it even better.
Even when I have a massive terrain, it'll look like a small one because I can't seem to scale things this well to make it look right, you done good, laddie! Very good! :)
wow you are really getting to be great at this.
this is a wee test i did with fractals pro enjoy this render now at 5000 pixels lolz!
(not recommended viewing at 100% 50-75 is best)
(http://fc03.deviantart.net/fs70/f/2010/032/6/8/high_res_test_by_Wetbanana.png)
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5001×2678
http://fc03.deviantart.net/fs70/f/2010/032/6/8/high_res_test_by_Wetbanana.png (http://fc03.deviantart.net/fs70/f/2010/032/6/8/high_res_test_by_Wetbanana.png)
also the advantage of using the terragen metablob technique over a 3d model
you can populate any object on it and you can edit the displacement with fractals instead of adding detail in such programs as mudbox of ZB it also has a better advantage over the fake stones technique as you have great flexibility in the overall shape and molding
Great image and a great concept :)
About your metablob technique, I have unsuccessfully worked with this before but the results were not what I was looking for. I've noticed that each metablob (planet) has its own centre that what ever displacement is applied to seems to radiate from. Therefore I cant get strata or any horizontal effect to propagate across conjoined metablobs. Horizontal effects become offset spherical displacements, interesting but not what I was looking for. Have you figured out a workable solution you'd like to share?
Cheers
Richard
I never seen any reference to anything TG-metablob related before. If it's just extra planets and you want to add only horizontal stratas and such to them then, setting each displacement shader as a child to a surface layer, or distribution shader, should then give you the option to control what normal the displacements work from.
Maybe not, I really don't know what you're talking about! :D
I think it's that this arch is made from lots of different planet nodes, at least 6 of them, as far as I can see.
Just a question, the 5000px wide render seems to be "simply" inflated... it's not an original render out of TG2, is it? I don't know Fractals Pro, so no clue for what you used it. Aah, another question comes to mind: what was the purpose of blowing up this picture? Quality hasn't gotten better... :P
Nice image. It's best not to *embed* several MBs worth of image into a post though, if possible. ;)
- Oshyan
Beautiful work wetbanana!!
My take on scaling it up (comes from my printing background) is if you wanted it displayed on a wall, say higher up were people could not walk right up to it. You would want the image larger and viewed from a distance the detail would look just fine.
Glen
Thanks for letting us see this, WB.
Quote from: glen5700 on February 04, 2010, 08:41:32 AM
Beautiful work wetbanana!!
My take on scaling it up (comes from my printing background) is if you wanted it displayed on a wall, say higher up were people could not walk right up to it. You would want the image larger and viewed from a distance the detail would look just fine.
Glen
exactly what im planning on doing with some of my artwork^^!
That one is cool! I really like the mood of this render! Well done!