Planetside Software Forums

General => Image Sharing => Topic started by: cyphyr on February 03, 2010, 08:36:11 AM

Title: Pandoria
Post by: cyphyr on February 03, 2010, 08:36:11 AM
Well I'm not too happy with this one but I guess I dont have Mr Camerons resources lol.
The inspiration is obvious and it is of course derivative but I just had to give it a go :)
I was aiming for something more like Zhangjiajie mountains (http://images.google.co.uk/images?ndsp=21&hl=en&um=1&sa=3&q=Zhangjiajie+mountains&btnG=Search+images) (link to Google image search) but couldn't quite get it. Cant seem to get the rocks angular enough.
Anyway C&C welcome :)
Enjoy
Richard
Title: Re: Pandoria
Post by: domdib on February 03, 2010, 08:42:44 AM
I am James Cameron, and I intend to sue for breach of copyright, because my film hasn't made enough money... ;)

Love the clouds and the central feature. There's something a bit funny about the distribution of small green shrubs on the bottom left mound, which also looks a bit too circular to be believable. Other than that, great work!
Title: Re: Pandoria
Post by: inkydigit on February 03, 2010, 08:51:21 AM
Hi Richard, it looks really good so far, thoiugh the foreground veggies could be more varied?
did you use any voronoi?
if you dissect the tgd here, and extract the function nodes as a clip file, change the scales(constant scalars) to suit, and see how that works...you can then add smaller scale displacements on top....

http://forums.planetside.co.uk/index.php?topic=4970.0 (http://forums.planetside.co.uk/index.php?topic=4970.0)
Title: Re: Pandoria
Post by: Zairyn Arsyn on February 03, 2010, 08:54:08 AM
James/domdib i hate to say it but.... your just a genetically enginneered clone of James Cameron, just like i am. :)

;D :D
Quote from: domdib on February 03, 2010, 08:42:44 AM
I am James Cameron, and I intend to sue for breach of copyright, because my film hasn't made enough money... ;)

i  think displacements on the main central the rock formation look friggin' awesome.
Title: Re: Pandoria
Post by: mr-miley on February 03, 2010, 10:03:20 AM
Hmmm, James Cameron? Derivative you say?  Don't see it myself. I can't remember anything like THIS in Titanic..... *scratches head*

Really nice work Richard. Good distribution of the plants. I see what you mean about the angularness (is that a word?) of the rock, but I think it looks great as it is.

Miles
Title: Re: Pandoria
Post by: rcallicotte on February 03, 2010, 10:04:45 AM
Very good!!
Title: Re: Pandoria
Post by: Dune on February 03, 2010, 12:25:24 PM
Very interesting scene. A lot is happening everywhere. But the palm trees are too plastic. Why don't you throw a (one colour, no displacement) powerfractal over the leaf color to get some variation. If you want the whole pop to vary, use a camera + image shader to project color variation over the pop.

---Dune
Title: Re: Pandoria
Post by: Seth on February 03, 2010, 12:31:59 PM
nice shot to me !
very alienish landscape.
good job.
Title: Re: Pandoria
Post by: MGebhart on February 03, 2010, 01:49:17 PM
Excellent! Now make the Mother tree.

Marc
Title: Re: Pandoria
Post by: cyphyr on February 03, 2010, 02:34:45 PM
Cheers guys, thanks for the feedback :)
I'm refining the displacements now, using two warped voronois on top of each other. I couldn't work out why I could not warp the voronois before, found out I was using the wrong "get" function. I had been using a simple "get position", it has no effect however "get position in texture" works well enough, other "get" functions may work as well.
For now I'm not working on the vegitation, laptop won't handle it and I want to concentrate on the landscape first. :)

I would like to have a go at the "Home Tree",might be a good re-introduction to XFrog (when I get my "key" back lol)

Oh and James, I'm sure we can work out something, you can have half (well maybe 10%) of any money I make from this picture :)

Thanks

Richard
Title: Re: Pandoria
Post by: Oshyan on February 04, 2010, 03:29:53 AM
Looks like a great start (well more than a start...) to a superb scene. I think the main thing that needs tuning is the vegetation, so I agree with Dune's advice wholeheartedly. That and maybe some more dramatic/brighter/contrasty lighting. Looking forward to future versions...

- Oshyan
Title: Re: Pandoria
Post by: EoinArmstrong on February 04, 2010, 03:37:19 AM
Hehe - nice homage.  I love the main rock pillar - brilliant displacement work.

Maybe needs more foliage coverage and higher contrast - but it's way better than anything I could do atm :)
Title: Re: Pandoria
Post by: cyphyr on February 04, 2010, 12:35:35 PM
Still working on the landforms. To get lateral displacements coming out from the vertical and near vertical rock wall I'm having to use a compute normal before each new displacement. Looks good, still needs more work, but the render times are getting silly. I'm up to 4 or 5 now and its really starting to drag. I keep wondering if I could combine displacements and use one compute terrain/normal for them all but I'm pretty sure that wont work in the desired way. After all until the first or second lateral displacement is calculated there is no valid info to base the next displacements on , and so on ... .. . I think.  ::)
Richard
Title: Re: Pandoria
Post by: Markal on February 06, 2010, 11:15:33 PM
I am James Cameron's avatar and he is inside me right now....doh!!...that sounds kinky....never mind.
This rocks....very cool...I agree about the foilage...it looks a bit illustrated and not natural...still, overall awesome!!!
Title: Re: Pandoria
Post by: MGebhart on February 06, 2010, 11:25:37 PM
cyphyr,

Is it possible to create the levitating mountains? That would be cool.

Marc
Title: Re: Pandoria
Post by: MGebhart on February 06, 2010, 11:26:59 PM
Quote from: MGebhart on February 03, 2010, 01:49:17 PM
Excellent! Now make the Mother tree.

Marc

OOPS, Home tree. Yikes! I'm sure I went to the movie.

Marc
Title: Re: Pandoria
Post by: cyphyr on February 07, 2010, 06:46:00 AM
Quote from: MGebhart on February 06, 2010, 11:25:37 PM
cyphyr,

Is it possible to create the levitating mountains? That would be cool.

Marc

I have tried and tried again  ::)

One can use very small planets, use a spherical projected image map to distort the sphere into a "squarer" shape and then roughen that up a bit with further PF displacements. This can be done with the sphere and rock object as well but only the planet will allow a population to sit on it properly. The trouble is that all fractal textures "emanate" from the centre of the object they are applied to, not the look I'm after. I've been looking at camera projection, but the results aren't that good.

Be assured I'll post as soon as I get a solution.

:)

Richard
Title: Re: Pandoria
Post by: Henry Blewer on February 07, 2010, 08:25:06 AM
It reads like a new function is needed, transform center. This could be applied to a particular node group.
Title: Re: Pandoria
Post by: cyphyr on February 10, 2010, 12:14:58 PM
Quote from: MGebhart on February 06, 2010, 11:25:37 PM
cyphyr,

Is it possible to create the levitating mountains? That would be cool.

Marc

The beginings of something, still a way to go. I cant seem to get the tree populations to sit properly and if I give them any +/- scale vairation they move their vertical position relative to each instances individual scaling ... .. . odd :)
Richard
Title: Re: Pandoria
Post by: MGebhart on February 10, 2010, 01:57:24 PM
Richard,

Unbelievable! This is so cool. I'm not sure how much time you want to devote to this but, a final with a couple floating and jungle on the ground underneath.

Spectacular!

Marc
Title: Re: Pandoria
Post by: choronr on February 10, 2010, 02:20:30 PM
Like a scene from Avatar ...very nice!
Title: Re: Pandoria
Post by: Kadri on February 10, 2010, 02:45:35 PM
This is really a very good start Richard .
By start i mean for you . For me it is better then i would be able to do  :)

Kadri.
Title: Re: Pandoria
Post by: ra on February 10, 2010, 02:58:28 PM
I like it. Though my first thougt was "Looks like an Indiana Jones location". Well done!