Hi
This is a test "intro" for my upcoming shortfilm. I have been working on it for like 1 month and i like it so far.
The clouds are from nvseal(pure awesomeness)
Length: 38 sec
http://www.youtube.com/watch?v=sHMD0fhFWcU
Very cool! I like the detail that the planet has, both in texturing and the clouds. If you don't mind me throwing my two cents in; I think it would be cool if, as the image fades to black, the camera begins to rush closer towards the surface of the planet. Nice work!
Nice showcase of the planetary clouds. A lot of aliasing and/or noise though. There could be a number of reasons for this, and without knowing the render settings it's hard to say. AA is least likely to be responsible since clouds should alias fairly easily, but if it's really low (e.g. 3) then upping that could help. Other possible culprits are needing more samples in the cloud layer(s), or the Cloud Acceleration Cache (try turning it off if it's on for any layers, especially those with small clouds).
Would love to hear feedback on whether any of these suggestions work, if you try them.
- Oshyan
Thank you very much:)
yes that a good idea and i also think it would be very cool. Our plan was that while the camera is moving, there should be a voice over.Then when it ends and the camera is like still, there should be a craft flying towards the earth(its a part of the story).
Quote from: Oshyan on February 04, 2010, 03:38:18 AM
Nice showcase of the planetary clouds. A lot of aliasing and/or noise though. There could be a number of reasons for this, and without knowing the render settings it's hard to say. AA is least likely to be responsible since clouds should alias fairly easily, but if it's really low (e.g. 3) then upping that could help. Other possible culprits are needing more samples in the cloud layer(s), or the Cloud Acceleration Cache (try turning it off if it's on for any layers, especially those with small clouds).
Would love to hear feedback on whether any of these suggestions work, if you try them.
- Oshyan
Hi and thank you:)
This was just a test render so the settings was not set at high. And the cloud sample was set to about 20-30.
It took me about 30 hours to render(500 frames) on 1 computer. Now im just waiting for my new computer to arrive( that i ordered more then 1 week ago!!!!!:S) so i can render the final version.
1440x612
Detail: 0.5
AA: 3
GI relative detail: 1
GI sample quality: 1
GI blur radius: 5
Ray trace objects: on
Thanks for the additional info. Fortunately space/planet scenes are relatively fast, although with so many cloud layers perhaps not in this case. The aliasing on YouTube may also have to do with downsampling to 1440, although you could tell me if it's exhibited in the original frames on your end.
In any case for the final frames I'd recommend maybe a bit higher AA, Quality 1 for all cloud layers, turn off Acceleration Caches, and detail 0.5-0.75. GI may also need to be increased to avoid flicker, particularly GI Sample Quality.
If you're willing to share the scene, I have some tuning ideas that might improve quality and save you some render time. But I'd need to test the scene itself to know for sure. You can email it to us directly at support AT planetside.co.uk if you're interested.
- Oshyan
My english is not that good but if you meant if 1440x612 is going to be the final resolution, then the answer is no. The final verison will be rendered at 1920x1080.
And thanks for the offer! i will send the scene file as soon as im home( in school atm)
What I meant was that on YouTube the video shows up 1280x720 (standard 720P high definition), so the aliasing may be due to downsampling to that resolution from the original 1440x612.
- Oshyan
Ooh ok hehe
Yes, that could be the reason. But I think it is due to render settings.
Here is a frame directly rendered from terragen.
http://img695.imageshack.us/img695/4457/temp0002tiff.png