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General => Image Sharing => Topic started by: Dune on February 05, 2010, 11:53:16 AM

Title: Some tranquil test settlement
Post by: Dune on February 05, 2010, 11:53:16 AM
This is the Stone Age farm that Henry had built, along with some other things I made myself. I have spent all day figuring out why it came out so bland, no shadows, terrible... what, no shadows... I accidentally checked off 'do shadows', and never noticed it. This is the one WITH shadows, and it turned out quite nicely, although just a test for the Roman bridge actually (which of course wouldn't fit into a Stone Age landscape, but nor would the haystack perhaps).

---Dune
Title: Re: Some tranquil test settlement
Post by: Tangled-Universe on February 05, 2010, 12:31:19 PM
I don't really bother that the roman bridge doesn't fit the scene, or the haystack. This looks very good and that's what counts most for me :)
Which model did you use at the shores? Looks very convincing!
Great atmosphere as well.

Cheers,
Martin
Title: Re: Some tranquil test settlement
Post by: FrankB on February 05, 2010, 02:22:51 PM
these "constructed" scenes are really nice. I've got to try something like this too some day.

Cheers Ulco
Title: Re: Some tranquil test settlement
Post by: Gannaingh on February 05, 2010, 03:59:58 PM
The bridge and the haystack don't look out of place in my opinion, nice scene!
Title: Re: Some tranquil test settlement
Post by: domdib on February 05, 2010, 04:44:24 PM
Very nicely lit, and kudos to Henry for the farm.
Title: Re: Some tranquil test settlement
Post by: Henry Blewer on February 05, 2010, 04:49:01 PM
Ulco, you took my duck and made a swan.  8)

Very nice render. I would suggest a coracle or a raft instead of the bridge. If they had cows, there would have been haystacks.
Title: Re: Some tranquil test settlement
Post by: Dune on February 06, 2010, 02:26:43 AM
@Martin: They are one type of reed I made, a bunch of 100 or so stems actually. The idea was to give them some more color variation, but I just remembered I renamed the node, so it missed its color projection, and they turned out a little single-colored. I'll post an update later.
@Henry: thanks again, but what is a coracle? They'd had have cows, I'll drop some.

I just figured I might use this scene to produce several moods: spring, fall, winter..... back to work again.

---Dune
Title: Re: Some tranquil test settlement
Post by: Henry Blewer on February 06, 2010, 08:37:51 AM
A coracle is a shallow draft type of boat. It looks like a bowl. The frames were often made from willow and they had animal skins sewn onto them. I heard they tip over easily, but don't sink.
Title: Re: Some tranquil test settlement
Post by: Dune on February 06, 2010, 11:09:47 AM
Aha, I know these 'boats', typically prehistoric. Well, I added a 'hollowed tree canoe' in this update. But i's an idea to make one, not too hard in XFrog.
Anyway, here's an update, now with more (but subtle) color variation in the reeds, and some 'old' cows. I worked all day to make this scene into a winter scene, which is now rendering. With ice crusts along the creek banks! Wait and see....

---Dune
Title: Re: Some tranquil test settlement
Post by: MGebhart on February 06, 2010, 02:09:12 PM
This is a very cool image.

Marc
Title: Re: Some tranquil test settlement
Post by: Henry Blewer on February 06, 2010, 03:31:29 PM
The cows look very good. I am getting ready to build another longhouse now.
Title: Re: Some tranquil test settlement
Post by: Kadri on February 07, 2010, 09:29:55 AM
Dune i love this scene . Especially the first one.
In the second one the grass (vegetation) looks for me a little out of place .
Because of color ( green ) , luminosity or such i don't know .

Kadri.
Title: Re: Some tranquil test settlement
Post by: inkydigit on February 07, 2010, 10:16:39 AM
agree with kadri...very nice!
Title: Re: Some tranquil test settlement
Post by: Dune on February 07, 2010, 11:23:36 AM
Well, the grass are reeds, so 1-1.5 meters high. I'll have another look at the colors. In fact another Fall update is running. This one here is the Winter variant. Hopefully more to follow.... like Spring and Summer.

---Dune
Title: Re: Some tranquil test settlement
Post by: Henry Blewer on February 07, 2010, 11:41:28 AM
It looks quite cold. I think you have done a great job with the texturing of my 'duck' building.
Title: Re: Some tranquil test settlement
Post by: Dune on February 07, 2010, 11:48:12 AM
@Henry: the texturing is really quite simple. Just some extra fractals added. The building is what is important!
Title: Re: Some tranquil test settlement
Post by: MacGyver on February 07, 2010, 12:34:32 PM
Excellent job, I like the winter picture a lot, looks very genuine :)
Title: Re: Some tranquil test settlement
Post by: Kadri on February 07, 2010, 02:08:23 PM
I like the last one  :)

Kadri.
Title: Re: Some tranquil test settlement
Post by: Dune on February 08, 2010, 03:14:21 AM
Another one is cooking, where I raised the water level and made it murky. And now a problem arises as you can see. The shadows cast into the murk are grainy. I know it's probably because the level of detail underwater is internally decreased to save rendertime, but it's not nice. How to overcome this? Higher detail, I'll try that. Otherwise I'll have to find another way; perhaps put a thin cloud layer just under water....
Title: Re: Some tranquil test settlement
Post by: inkydigit on February 08, 2010, 03:25:34 AM
I like the winter scene too!
Title: Re: Some tranquil test settlement
Post by: Henry Blewer on February 08, 2010, 07:49:17 AM
Try using ambient occlusion. It softens up the shadows. It also allows the control over more of the lighting effects.
Title: Re: Some tranquil test settlement
Post by: FrankB on February 08, 2010, 08:03:11 AM
not sure this is good advice, Henry. AO is really only helpful to increase the lightness of shadows, but not for adding detail. Also AO has a global effect, not only for under water, so it can spoil the lighting for the rest of your scene. AO needs to be used with caution, and ideally is not necessary at all (rather increase exposure and add GI sample quality).

Cheers,
Frank
Title: Re: Some tranquil test settlement
Post by: Henry Blewer on February 08, 2010, 08:10:44 AM
It will help with the rough shadows. The only other way I can think of is to use soft shadows with a detail sample setting of 27. For me 27 seems to work well without increasing render time drastically.

But you are right. If ambient occlusion is not used correctly, it washes everything out, and can cause the image to be colored weirdly.
Title: Re: Some tranquil test settlement
Post by: Dune on February 08, 2010, 10:16:42 AM
@ Henry: I'll check your idea out. In the meantime a hazy Spring version has arrived, with the waters still a bit high, and some wind coming up... I wish we could bend the vegetation in strong winds  ???

---Dune

Title: Re: Some tranquil test settlement
Post by: Mor on February 08, 2010, 10:20:06 AM
Very nice one! I like the spring version most of these.
Title: Re: Some tranquil test settlement
Post by: Henry Blewer on February 08, 2010, 11:37:23 AM
The spring version seems to have the best lighting. Looks quite good. I would have grouped the cows, they tend to have buddies and only face one direction in strong winds. (They space themselves apart in strong winds; the gas  ;D )
Title: Re: Some tranquil test settlement
Post by: otakar on February 08, 2010, 12:37:03 PM
So I open up the Winter scene and I am blown away. Then I see the Spring scene on the next page. That's even better (and sure, very different)! I love 'em both. Would make a great picture series. All four seasons, side by side, framed on the wall. Really, really nice. How Terragen does not get more exposure with output like this is beyond me.
Title: Re: Some tranquil test settlement
Post by: Dune on February 10, 2010, 11:55:26 AM
I can't get enough of this scene, and produced another Fall version, with a sort of Rembrandt-like lighting (only a sort of). Right now another one is rendering where the creeks are almost dried up. High summer (or the end of times). I'll make a nice blend-over thing in Flash, and put it up on my site later on. With all earlier version slightly improved.

---Dune
Title: Re: Some tranquil test settlement
Post by: choronr on February 11, 2010, 12:59:26 AM
These renderings are really nice. I know what you mean working with a good setup trying different POVs ...keep on!
Title: Re: Some tranquil test settlement
Post by: MacGyver on February 13, 2010, 04:10:09 PM
I like the last one a lot, as you said, feels just like a painting. :)
Title: Re: Some tranquil test settlement
Post by: Oshyan on February 15, 2010, 04:15:21 AM
I love the series - Spring is my favorite, it has the most appealing lighting. A very nice mood. Winter is pretty cool too. But man is this a flat landscape! Like the salt flats in Nevada or Utah, hehe.

For the grainy shadows in the water, do you have Soft Shadows enabled? If so, try increasing samples very high and do a crop render to see if this helps (e.g. try samples of 30 or something). If it does help you can tune the setting to try to achieve acceptable render time and quality. If not, then you may be right that it is a limit of the underwater detail rendering, which would only be solved by very high detail settings (e.g. 2 or 3!), which is probably not practical.

- Oshyan
Title: Re: Some tranquil test settlement
Post by: GioMez on February 15, 2010, 08:15:31 AM
Very nice! I expecially like the winter version..
Title: Re: Some tranquil test settlement
Post by: Zairyn Arsyn on February 15, 2010, 10:03:30 AM
i like the winter version the most, the frozen ice/ melting ice/ water is impressive.
Title: Re: Some tranquil test settlement
Post by: Dune on February 16, 2010, 02:50:40 AM
Thanks for your comments, all. I have made some more versions; see here: www.ulco-art.nl/digital.html (http://www.ulco-art.nl/digital.html) (Dutch, I'm afraid). These overflows make them especially nice.

---Dune
Title: Re: Some tranquil test settlement
Post by: inkydigit on February 16, 2010, 03:37:38 AM
real nice slideshow Ulco! (echt mooie!)
Title: Re: Some tranquil test settlement
Post by: Dune on February 16, 2010, 03:42:38 AM
Echt mooi.
Title: Re: Some tranquil test settlement
Post by: inkydigit on February 16, 2010, 06:28:32 AM
oops!...its been a long time, and my Dutch was very minimal!
Title: Re: Some tranquil test settlement
Post by: Henry Blewer on February 16, 2010, 07:58:02 AM
I like this site you made Ulco. The images are great.
Title: Re: Some tranquil test settlement
Post by: otakar on February 16, 2010, 11:28:16 AM
The additional renders are all very nice. The last one offers an interesting perspective and the atmosphere is always so well set up.
Title: Re: Some tranquil test settlement
Post by: Dune on March 01, 2010, 11:03:51 AM
One last render then. Then I'm fed up with this sequence. I'm getting deeply into modeling, so I haven't posted much lately. One of my own Stone Age farms is in this last render, replacing the one Henry was so kind to work on. And I added a dilapadated tree.

---Dune
Title: Re: Some tranquil test settlement
Post by: Henry Blewer on March 01, 2010, 12:14:51 PM
Looks really good. I wish my models had worked out better. I just could not seem to grasp what you were looking for. Lightwave Modeler is far superior to Blender, it was better in 1990 when it first came out.