During production
Mighty impressive!
You might need to soften the foam restriction's fuzzy zone to get rid of the straight foam lines. Nice start!
Thank you! I'll try.
These are looking good. Nice work.
Sad that no one can figure out how to do curling waves. The shading effects themselves though look very good.
I have a feeling that they will have to be an object. The profile of a wave is not hard to figure out. Then you add the third dimension and it becomes quite complex. I am hoping that when the SDK is available, someone will write a plug-in for this.
this looks very promising!...well done!
Quote from: njeneb on February 09, 2010, 08:01:15 AM
I have a feeling that they will have to be an object. The profile of a wave is not hard to figure out. Then you add the third dimension and it becomes quite complex. I am hoping that when the SDK is available, someone will write a plug-in for this.
Indeed.
while rendering
Looks really promising :)
Pity it takes a while before it's finished, but it's probably worth it! ;D
Martin
Keep rendering. The partial is okay, but I'd like to see the whole image. Very nice work.
Very impressive work. Agree with Henry, we'll see some progress on this in the future.
Sorry
Because an error was given, I remake it
one way a curling wave could be done i think is to add a surface layer to the water shader and a powerfractal to the child then give it a billowy noise taste and maybe add a direct shader there somewhere, ahh well just a thought i may give it a try later