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General => Image Sharing => Topic started by: MF_Erwan on February 09, 2010, 12:41:27 PM

Title: Overhangs, at last!
Post by: MF_Erwan on February 09, 2010, 12:41:27 PM
First time I succeed in makink overhangs without using the "Twist and shear shader". I used a "Redirect shader" with 2 low octaves "Power fractals" on x and z inputs. Need to work on the rock now, but here is a preview:
(http://img203.imageshack.us/img203/9529/93054552.png)

Erwan
Title: Re: Overhangs, at last!
Post by: Zairyn Arsyn on February 09, 2010, 01:24:46 PM
this looks great, but could post a larger version? i need to see more details. :)
Title: Re: Overhangs, at last!
Post by: MF_Erwan on February 09, 2010, 01:34:33 PM
I will render a 1280*800 image tonight (7:30 pm here) and post the result tomorrow morning. ;)

Erwan
Title: Re: Overhangs, at last!
Post by: Zairyn Arsyn on February 09, 2010, 02:30:57 PM
ok, thanks i look forward to seeing it!  :)
Title: Re: Overhangs, at last!
Post by: MF_Erwan on February 10, 2010, 02:17:29 AM
(http://cjoint.com/data/ckiqXtxzvE_Untitled.jpg)

Erwan
Title: Re: Overhangs, at last!
Post by: inkydigit on February 10, 2010, 07:25:26 AM
very good Erwan, how did you restrict the redirect shader?
Title: Re: Overhangs, at last!
Post by: MF_Erwan on February 10, 2010, 07:37:54 AM
I'm afraid I didn't restrict anything. ;)
I used 2 power fractals on the x and z entries of the redirect shader:
100, 200 and 10 as scales, 200 as displacement amplitude and 0.5 as displacement roughness.

Erwan
Title: Re: Overhangs, at last!
Post by: Henry Blewer on February 10, 2010, 07:59:40 AM
Worked out quite well. Nice!
Title: Re: Overhangs, at last!
Post by: Zairyn Arsyn on February 10, 2010, 02:52:00 PM
cool! much better view/size  :)
Title: Re: Overhangs, at last!
Post by: rcallicotte on February 11, 2010, 10:38:17 AM
Ooooh.  Nice.
Title: Re: WIP: Overhangs, at last! *UPDATED: added strata and outcrops shader"
Post by: MF_Erwan on February 14, 2010, 04:16:41 AM
Added a "strata and outcrops shader":
(http://img710.imageshack.us/img710/3475/29838895.jpg)

Erwan
Title: Re: Overhangs, at last!
Post by: Henry Blewer on February 14, 2010, 08:35:22 AM
I have been looking at FrankB's latest desert scene. He uses the strata and outcrops shader also. From what I can tell, he has used a surface layer with the strata shader added into it. Then he reduced the coverage. This limits the strata so it does not stretch over everything.

This really looks more 'deserty', er, desert like now. Good work.