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General => Terragen Discussion => Topic started by: littlerocketstudios on February 14, 2010, 03:08:33 AM

Title: processing plug-in for terragen 2
Post by: littlerocketstudios on February 14, 2010, 03:08:33 AM
hello lovely people,

No, it doesn't exist yet... sorry to have exited you with the subject...

I was wondering if it would be technically possible to write a http://processing.org/ (http://processing.org/) plug-in for terragen 2...

As I see it, it could be made a NODE with incoming and outgoing linking.

I know combining this kind of technology would be really interesting for creating 2D shaders... Opening a world of scripting possibilities for texturing and maybe even animation of textures...

Anyway, it was just a thought...

Does anybody know if this is possible?

Cheers!
Title: Re: processing plug-in for terragen 2
Post by: Henry Blewer on February 14, 2010, 08:52:37 AM
I have thought about how to modify the tgd files, so different things could be changed gradually. For instance, time lapsed plant growth. But I have not come up with anything practical.
Title: Re: processing plug-in for terragen 2
Post by: jaf on February 14, 2010, 06:18:42 PM
The problem I found is it wouldn't be interactive -- if you modify the tgd, you have to reload it in TG2 for the change to take place.  Maybe there's a way via the animation code?

However, the tgd file is quite easy to manipulate and, for example, making a randomizer isn't difficult.  But an SDK would be ideal.
Title: Re: processing plug-in for terragen 2
Post by: dandelO on February 14, 2010, 08:22:08 PM
Quote from: njeneb on February 14, 2010, 08:52:37 AM
I have thought about how to modify the tgd files, so different things could be changed gradually. For instance, time lapsed plant growth. But I have not come up with anything practical.

Henry, I think I remember, some time back, Bigben made some actual growing plants. Not outside of TG in a plugin but it was a really cool method using colour adjusted opacity channels.

Aye, here it is... http://forums.planetside.co.uk/index.php?topic=5048.0
Title: Re: processing plug-in for terragen 2
Post by: Henry Blewer on February 14, 2010, 08:46:19 PM
That's interesting. I have the full version, but not the animation version. It would be fun to do some low res anims, but can you imagine the time rendering on my P4?
Title: Re: processing plug-in for terragen 2
Post by: Oshyan on February 15, 2010, 04:47:10 AM
Perhaps something that would be possible in the future with an SDK...

- Oshyan