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General => Terragen Discussion => Topic started by: rtg497 on February 18, 2010, 12:28:07 PM

Title: Changing the shape of a distribution shader
Post by: rtg497 on February 18, 2010, 12:28:07 PM
Greetings,

Is it possible to use something other than rectangular shapes for distributing objects?  I'm trying to create a swirling effect of birds over a building.  So far, I can only offset the squares to simulate a circular effect.    Thanks
Title: Re: Changing the shape of a distribution shader
Post by: cyphyr on February 18, 2010, 12:36:31 PM
Try using a plane object as your "sit on terrain". Displace the plane with your swirl image and un-tick the planess "seen by camera".
Richard
Title: Re: Changing the shape of a distribution shader
Post by: rtg497 on February 18, 2010, 12:55:13 PM
I'll look into that.  Thank you
Title: Re: Changing the shape of a distribution shader
Post by: Dune on February 19, 2010, 03:25:57 AM
Or perhaps use a painted shader to paint your swirl on ground, then lift the bird object 20 meters up. Blend the pop by the Y projected painted shader... they'll follow the terrain curves.

---Dune
Title: Re: Changing the shape of a distribution shader
Post by: rtg497 on February 19, 2010, 12:21:58 PM
I've never used a painted shader but I'll give that a try as well.  Thank you