Planetside Software Forums

General => File Sharing => Rocks => Topic started by: MGebhart on February 19, 2010, 12:28:21 PM

Title: Grass, Dirt and Rock Template
Post by: MGebhart on February 19, 2010, 12:28:21 PM
Here is a starting template you can modify to meet you needs.

Marc
Title: Re: Grass, Dirt and Rock Template
Post by: folder on February 20, 2010, 01:22:03 AM
thanks Marc

looks interestng

david
Title: Re: Grass, Dirt and Rock Template
Post by: Henry Blewer on February 20, 2010, 08:34:36 AM
I have not had a chance to look at it yet. I've been working on a plateau/massif. The first test may be ready to post before I go to work at midnight.
Title: Re: Grass, Dirt and Rock Template
Post by: matrix2003 on February 20, 2010, 02:33:20 PM
Thanks Marc.  I just jumped in for some inspiration, and there you are!  - Bill .
Title: Re: Grass, Dirt and Rock Template
Post by: baizewizard on March 13, 2010, 02:04:56 AM
Hi Marc or anyone.....

Can you help a newbie?
I would like to use part of this scene in one of my own for the purposes of learning T2 but seem to have a snag.
I wanted to learn about saving and importing clip files. Some success in using some of DandelO's wonderful files and have learned to attach the nodes etc without problem there. (thanks DandelO!)

Here's what I tried:

I shift highlighted all ten nodes from "Mountain" downwards and saved as a clip file.
Then in my own scene I simply "insert clip file". However, nothing happens. What am I missing guys?
I sense another "D'oh!" moment.

Tim
Title: Re: Grass, Dirt and Rock Template
Post by: Dune on March 13, 2010, 02:49:51 AM
Make a group (rightclick on empty space, make group), put all the nodes inside it, rightclick on the upper part and 'catch nodes'. Then with all still selected move your mouse down over the nodes, rightclick and 'save nodes as clip file'. It should then say; '9 nodes saved'. Or 2, 5, or 21 of course. More or less is this what you should do. If you then insert a clipfile and look it up, it should be there.

---Dune
Title: Re: Grass, Dirt and Rock Template
Post by: MGebhart on March 13, 2010, 08:39:20 AM
Don't forget to attach the compute terrain node to the base colours input node of the shader tree.

Marc

Title: Re: Grass, Dirt and Rock Template
Post by: baizewizard on March 13, 2010, 06:43:01 PM
Thanks Guys

That's the way to do it.

Tim