Planetside Software Forums

General => Image Sharing => Topic started by: Viktim on February 28, 2010, 10:49:31 AM

Title: River 2.0(high res)
Post by: Viktim on February 28, 2010, 10:49:31 AM
Hallo folks

Since my favorite render is with the free version, i thought i should re-render it now when i have Deep-edition.

I did some tweaks tho, but overall im satisfied with the result. I also did some colour correction in Photoshop.

Plants are from Xfrog and Walli

Here is the old render: http://forums.planetside.co.uk/index.php?topic=7362.msg78605#msg78605
Title: Re: River 2.0(high res)
Post by: Henry Blewer on February 28, 2010, 01:04:06 PM
Yea! This is much better. Congratulations on the upgrade!
Title: Re: River 2.0(high res)
Post by: Dune on March 01, 2010, 03:24:27 AM
Much better! Nice low POV. But I would reduce the amount of 'large' stones considerably and make them smoother, and more colorful (add some powerfractals with only high color, no displacement).
Title: Re: River 2.0(high res)
Post by: Zairyn Arsyn on March 01, 2010, 08:12:08 AM
much better
i like the transparency of the water :)

i agree with dune's suggestion
Title: Re: River 2.0(high res)
Post by: Viktim on March 02, 2010, 03:09:52 AM
Thank you guys, im glad you liked it.

Dune: Thank you for the advice, i agree the stones are to big. I did as you said and i think it turned out really good. I also did some changes in the vegetation and the lightning.

But i dont like how the water "interact"(i really dont know what word to use here) with the sand in the foreground.

EDIT: No post work, straight out from TG2
Title: Re: River 2.0(high res)
Post by: inkydigit on March 02, 2010, 03:50:36 AM
the last version is excellent imho, only some minor tweaks to the noisiness of the water perhaps?...congrats on the upgrade also!
Title: Re: River 2.0(high res)
Post by: Dune on March 02, 2010, 03:59:35 AM
This is very much better. I'd do two things: decrease the wave roughness to almost zero (it makes nicer reflections), but perhaps add some waves (no color Powerfractal) with a painted shader mask in the distance, as if wind blows there. Secondly, I'd add another color powerfractal over the sand as a whole, with one color, no displacement, to get some overall color diversity. It might distract from the 'interaction' of the water with the sand. Or give it a height restriction (distribution shader) to keep the (darker, perhaps algy-like) variation along the waterline.
You could also add a thin line (painted shader again) along the beach in front and add some foam. Just a little.

---Dune
Title: Re: River 2.0(high res)
Post by: Henry Blewer on March 02, 2010, 07:46:47 AM
The latest render is really wonderful. I think Dune's suggestions are good. If you would like the sand to look 'wet' along the water line, try a lambert shader, or a reflection shader. The reflection shader would have just a hint of reflectivity. How much depends on the lighting.
Title: Re: River 2.0(high res)
Post by: Viktim on March 04, 2010, 12:45:30 PM
Hi and thank you again guys

sry for my late response

Dune: Again, thank you for the advices. This time i think it turned out great and i think its finished now. It took some time to figure out how to make the foam effect, but then i saw that you solved it in a very good way(http://forums.planetside.co.uk/index.php?topic=6111.75) and i did the same.

Here is a "low quality" render

Settings:
Render time: 25min
Detail: 0.35
AA: 5
GI: 1/1
Ray trace: ON

I will do a high quality render later, but now im gonna play Battlefield: Bad company 2!!!!!!!:D
Title: Re: River 2.0(high res)
Post by: Henry Blewer on March 04, 2010, 05:20:27 PM
I like the new renderer. Even with lower detail settings, you can still get a good image with the AA.
Title: Re: River 2.0(high res)
Post by: Dune on March 05, 2010, 02:30:42 AM
Very well done, exactly as I had foreseen. Now for the big one!
Title: Re: River 2.0(high res)
Post by: Viktim on March 06, 2010, 06:51:39 AM
Here is a higher detail render

The strange thing is that the light is darker in the forest in this render. And as far as i know, i haven't done any changes to the light...

Detail: 0.9
AA: 10
GI: 2/1
Title: Re: River 2.0(high res)
Post by: Henry Blewer on March 06, 2010, 08:18:10 AM
The AA and GI setting changes would account for this.
Title: Re: River 2.0(high res)
Post by: Viktim on March 06, 2010, 09:10:17 AM
yeah it really is due to the detail and AA. I did a small test render with low settings and the forest turned out brighter, really strange.