Planetside Software Forums

General => Image Sharing => Topic started by: Redwolf on March 01, 2010, 02:42:42 AM

Title: sea-moon
Post by: Redwolf on March 01, 2010, 02:42:42 AM
its a shame that an image map or a s/layer can be placed on the sun disc. I have tryed a planet with atmo with and without it, with poor results. So I had to just sort it in photoshop.
Could have put a planet there n surfaced it but there will be no glow around it
Title: Re: sea-moon
Post by: Henry Blewer on March 01, 2010, 08:05:23 AM
Matrix2000 uses the same method. I like the cliffs, but the water should have a higher lead-in scale perhaps. This would spread the waves apart more. I hope you keep working on this one a few more renders. I think it's good, but there is never a 'finished' work with Terragen 2.
Title: Re: sea-moon
Post by: Redwolf on March 01, 2010, 10:40:25 AM
there are big scales on the water, i even had to put a power fractal on the input of the water shader (Huge waves..so huge that it lifted the water off the surface  ;D)
Cliffs were done placing a powerfractal to the child of a surface layer (something i recently learnt how to do after 5 yrs of using tg2 HAHA).
There wont be anymore of this type from me, i didnt save it.
Title: Re: sea-moon
Post by: Henry Blewer on March 01, 2010, 12:17:04 PM
Too bad. Waves are about the hardest thing to do with Terragen 2. I think to do them right, there is a lot of function nodes which need to be put together.
Title: Re: sea-moon
Post by: Redwolf on March 02, 2010, 10:48:27 AM
made a new tgd, added one of my trees I model, i have a load of models over at ashunder btw,
Added a surface layer to the water to make foam and a power fractal to the input node of the water shader to get the waves like that. CC welcome :)
Title: Re: sea-moon
Post by: Henry Blewer on March 02, 2010, 11:55:48 AM
I like these waves better. Very nice scene! 8)
Title: Re: sea-moon
Post by: Zairyn Arsyn on March 02, 2010, 01:38:28 PM
yeah the second version looks better,  :)
my only problem with this is the clouds, they could use some improvement, they dont look realistic enough.

this is a cool render.  8)
Title: Re: sea-moon
Post by: Kadri on March 02, 2010, 03:18:25 PM
Looks like a model. But a nice one :) Maybe because of the waves ?
In real world modeling water is always hard to film. You can not make water look smaller.
If you change the wave scales it would maybe look more real .

Kadri.
Title: Re: sea-moon
Post by: matrix2003 on March 02, 2010, 07:28:40 PM
I would... wrap the planet  (moon) with a spherical map from NASA.  Then play with lights.  You can place a light source at the same coordinates and then tweak until it looks like night.
"Put the sun behind the moon and uncheck "Cast Shadows" on the moon. You'll get bright lighting. Tone the light down to a dark gray, and voila, moonlight." from the Black Hole.  (seems to be a good way to make moon light)  Read more in this thread: http://forums.planetside.co.uk/index.php?topic=4766.0
Title: Re: sea-moon
Post by: Redwolf on March 03, 2010, 02:46:32 AM
thanks for the tips, guys, specially the moonlight.
The sea isn't a model but a powerfractal added to the input node of the watershader.
like this a surface layer plugged into the lake, then the watershader plugged into the input of the surface layer
A powerfractal into the child of the surface layer, to displace the crest foam. painted shader a blend by.
Then a powerfractal plugged into the input node of the water shader.
Hope that made sense afterall its 7am!!!
Title: Re: sea-moon
Post by: Redwolf on March 03, 2010, 02:53:37 AM
here is the clip file on how i did it
Title: Re: sea-moon
Post by: dandelO on March 03, 2010, 09:05:48 AM
Quote"Put the sun behind the moon and uncheck "Cast Shadows" on the moon. You'll get bright lighting. Tone the light down to a dark gray, and voila, moonlight." from the Black Hole.

Then, make the moons atmosphere 'haze and/or bluesky exp' height' extremely high, with it's densities very, very thin. You'll get a nice big corona!