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General => Terragen Discussion => Topic started by: gregsandor on March 05, 2010, 03:13:54 AM

Title: Which is faster -- individual objects or same number in population?
Post by: gregsandor on March 05, 2010, 03:13:54 AM
I have a lot of telegraph poles to place.  Will I take a hit in render time if I hand place them versus using several masked populations (one for each direction they face) or will they render in about the same time?
Title: Re: Which is faster -- individual objects or same number in population?
Post by: Henry Blewer on March 05, 2010, 04:18:45 AM
The population now has an array function built in. Just adjust the a,b below the spacing inputs. A painted shader may help also.
Title: Re: Which is faster -- individual objects or same number in population?
Post by: gregsandor on March 05, 2010, 05:20:02 AM
Spacing isnt the concern; I always use them with painted masks to control placement, but here it is the rotation that I care about:  some will be at 0 some at 90 some at 50.   How does the new array control operate? I guess I could use that instead of a mask to create lines of poles?

Will hand placed individual objects render in about the same time as equivalent sized populations?
Title: Re: Which is faster -- individual objects or same number in population?
Post by: Henry Blewer on March 05, 2010, 12:41:50 PM
There is a rotation settings also. In the population settings, go to the rotation tab. The rotation of the objects can be set there.
Title: Re: Which is faster -- individual objects or same number in population?
Post by: bobbystahr on March 14, 2010, 12:21:20 PM
Quote from: gregsandor on March 05, 2010, 05:20:02 AM
Spacing isnt the concern; I always use them with painted masks to control placement, but here it is the rotation that I care about:  some will be at 0 some at 90 some at 50.   How does the new array control operate? I guess I could use that instead of a mask to create lines of poles?

Will hand placed individual objects render in about the same time as equivalent sized populations?

I'm only guessing but I'd say you'll take a huge hit placing individual poles as opposed to a pop which is one polygon mesh object, invisible to the render at 0/0/0. instancing as many as you've specified...
Title: Re: Which is faster -- individual objects or same number in population?
Post by: Oshyan on March 15, 2010, 03:52:38 AM
The population will be much lower in memory use, generally speaking. But these being simple "poles", they may not be very high poly or high memory use anyway.

- Oshyan