Planetside Software Forums

Support => Terragen Support => Topic started by: CCC on March 08, 2010, 08:36:18 PM

Title: Populations are rotated wrong
Post by: CCC on March 08, 2010, 08:36:18 PM
Another one of my Terragen headaches. I can not get the populations to stand up straight.
Title: Re: Populations are rotated wrong
Post by: Henry Blewer on March 08, 2010, 09:59:57 PM
Look at the objects placing. When I do populations, I get numbers without an exponent. Something that may be in the thousands. I have never seen this before.
Title: Re: Populations are rotated wrong
Post by: dandelO on March 08, 2010, 10:27:40 PM
Click the next item in the object list, Marc's pine. Are the Z or X rotation values off from '0'?

It looks like you've probably just clicked 'yes' in the 'Is this object from Xfrog' dialogue when you loaded the model. Clicking yes rotates one of those values(can't remember which one) to 90 degrees to match Xfrog's default X,Y and Z's.

Just a guess...

EDIT: Maybe not, since this is a .tgo. Sorry.
Still, looks like the parent object has just been rotated somewhere along the line.
Title: Re: Populations are rotated wrong
Post by: CCC on March 08, 2010, 11:37:40 PM
Because my camera is over another part of the planet in the equator zone and i was trying to relocate the populations there. I never had done this before so it is hard to figure this out as my camera has some coordinates i am not used to using.
Title: Re: Populations are rotated wrong
Post by: Henry Blewer on March 09, 2010, 07:51:18 AM
I think populations work better when they are close to the 0,0,0 default startup coordinates. I know the lake in the water tab works better near this location.
Title: Re: Populations are rotated wrong
Post by: CCC on March 09, 2010, 04:31:28 PM
I can't go back to the default coordinates because i want to have the ring in the scene.
Title: Re: Populations are rotated wrong
Post by: Kadri on March 09, 2010, 06:41:53 PM
AL33 , can you rotate the Ring ? Then you could make your scene in the default place .

Kadri.
Title: Re: Populations are rotated wrong
Post by: CCC on March 09, 2010, 10:42:54 PM
Rotate it. If i knew how.
Title: Re: Populations are rotated wrong
Post by: nikita on March 11, 2010, 11:33:55 AM
Maybe you can make yourself a ring in blender or something?

The world outside (0,0,0): It's there - but not meant to be actually used.
A bit like the animation feature.
At least, that's my impression.
Title: Re: Populations are rotated wrong
Post by: CCC on March 11, 2010, 06:00:43 PM
Well, the ring is an object just like a planet so i should be able to move it anyway i want. It should not be that difficult to do. Terragen really needs a gizmo for objects like what Carrara has.
Title: Re: Populations are rotated wrong
Post by: dandelO on March 11, 2010, 06:43:16 PM
You can rotate the disc object by inputting values to the 3 'axis' fields.
Title: Re: Populations are rotated wrong
Post by: CCC on March 12, 2010, 10:06:02 PM
That did it. I was not thinking about using all three Axis' for the ring and i managed to get it in view along with my population. I have to think 3 dimensionally.    ;D