Planetside Software Forums

General => Image Sharing => Topic started by: Marcos Silveira on February 26, 2007, 08:36:17 AM

Title: The Giant is Watching
Post by: Marcos Silveira on February 26, 2007, 08:36:17 AM
One of my images:[attach=#]
Title: Re: The Giant is Watching
Post by: old_blaggard on February 26, 2007, 08:40:46 AM
Nice job, although the planet looks distorted in some way.
Title: Re: The Giant is Watching
Post by: fmtoffolo on February 26, 2007, 12:26:14 PM
the planet looks completely flat
Title: Re: The Giant is Watching
Post by: 3DGuy on February 26, 2007, 02:45:35 PM
Indeed. Looks like it was added in photoshop. There's definately something odd about the lighting of the planet. If it's done in TG2, the projection type for the planet's image map shader might be set to through camera while you need spherical projection for the planet.
Title: Re: The Giant is Watching
Post by: Marcos Silveira on February 27, 2007, 08:02:56 AM
I've noticed that, guys!!
The planet projection is set to through camera already, just don't know what happened, maybe there's something about the atmosphere, i think that the atmo is what really gives the sense of roundness and in the planet the haze was lowered a lot. We really can't see it!!! I'll check this out later.

Thanx Guys!!!! ;)
Title: Re: The Giant is Watching
Post by: 3DGuy on February 27, 2007, 11:29:00 AM
For the planet you need to use spherical projection. At least if you got a map that suited for it ;)
Title: Re: The Giant is Watching
Post by: 3DGuy on February 27, 2007, 04:14:39 PM
I did a similar thing in this image:
[attach=#]

You just have to make sure the coordinates of the imagemap match those of the planet. So first move your planet where you need it to be and then copy those coordinates into the image map shader.
Title: Re: The Giant is Watching
Post by: dhavalmistry on February 27, 2007, 05:01:05 PM
Quote from: 3DGuy on February 27, 2007, 04:14:39 PM
I did a similar thing in this image:
[attach=#]

You just have to make sure the coordinates of the imagemap match those of the planet. So first move your planet where you need it to be and then copy those coordinates into the image map shader.

I am trying something similar...but its not working...does this technique work with sun being behind the planet?
Title: Re: The Giant is Watching
Post by: 3DGuy on February 27, 2007, 07:03:04 PM
Depends on what you're trying to do. With the sun behind the planet you'll not see the planet because the lit side is not visible. IOW, you'd be looking at the shadow side of the planet. If this is not what you're saying, what is the specific problem you're having? The texture not showing up?