Hello, I am trying to make a tunnel entrance. As I am newer to Terragen I don't know how I should do this (I have toyed with displacement a lot and got some weird results). I don't need a whole tunnel just a good entrance that I can place an open blast, hanger or underground base door object over and the camera can see into for a little distance. Also I am NOT going for the cave look here, it is man made and should sort of look rectangular/circular. Could someone point me in the right direction, thanks.
Below is an image of what I am aiming for:
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It's been done. However, it was some time ago. It also is not very easy. I think the best one I have seen was by Inkydigit. You may find something searching his threads.
njeneb Thanks, I'll check it out!
I would try modeling and shading all the man-made geometrey in another app, and import it as an obj into your terragen scene. for modeling on the cheap, wings3d or perhaps even sketchup might get the job done.
@Jason71 Thanks, I intend to do the man-made part in another app (Blender, maybe SketchUp). However, my main problem is the horizontal shaft to put it in (the camera needs to see a little way into the hill/mountain say 10 to 50 meters at furthest).
You could try Through Camera projection of an image map of where the hole should go, plugged in to a Displacement Shader, with the Displacement Multiplier down at say negative 50.
- Oshyan
@Oshyan Thanks, I'll look into this and report back.