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General => Terragen Discussion => Topic started by: kevnar on March 18, 2010, 09:13:17 PM

Title: Aarhg!
Post by: kevnar on March 18, 2010, 09:13:17 PM
I did it to myself again. Just rendered a picture for 3 hours and when I came back I realized I forgot to press the "Set render camera to current view button". Please, please, please, for the love of God, set this as an option that clicks automatically every time you move the camera.  :(
Title: Re: Aarhg!
Post by: choronr on March 18, 2010, 09:16:09 PM
Its happened to me; its happened to all of us ...I'm with you on this one.
Title: Re: Aarhg!
Post by: mindsap on March 18, 2010, 11:35:40 PM
DITTO!!
Title: Re: Aarhg!
Post by: bobbystahr on March 18, 2010, 11:46:03 PM
Only once here...ticked me off so much I seem to remember...LOL...I still remember The Overnight Disappointment as I titled it before I binned it.. ...
Title: Re: Aarhg!
Post by: kevnar on March 19, 2010, 12:09:16 AM
It wouldn't bother me so much, except that I've got a dinosaur of a PC and it takes about three to five times longer to render even a basic scene once you have certain options set up. Heck even the preview window takes about ten minutes to finish the scene past 80.

On a side note, you know you're a TG nerd when you're in the computer store looking at high-end machines and not thinking how awesome the 3D games will run, but drooling over how fast terragen could spit out a finished render on one of them.  ;D
Title: Re: Aarhg!
Post by: Tangled-Universe on March 19, 2010, 03:32:03 AM
Quote from: kevnar on March 18, 2010, 09:13:17 PM
I did it to myself again. Just rendered a picture for 3 hours and when I came back I realized I forgot to press the "Set render camera to current view button". Please, please, please, for the love of God, set this as an option that clicks automatically every time you move the camera.  :(

I disagree here. I find it very useful to move my camera around to tweak populations placement for example. Once that's to my taste I reset the camera and I'm back to my original POV.  I do this from many angles and don't want to set up a separate camera for everything.

Quote from: kevnar on March 19, 2010, 12:09:16 AM
On a side note, you know you're a TG nerd when you're in the computer store looking at high-end machines and not thinking how awesome the 3D games will run, but drooling over how fast terragen could spit out a finished render on one of them.  ;D

I confess here :P
Title: Re: Aarhg!
Post by: Henry Blewer on March 19, 2010, 05:36:14 AM
TU is right. I move the camera all over the place, checking things. 99% of the time I do a small quick render to check the POV. I have been caught, and started rendering at the wrong POV. On my old machine this is a pain. But I would hate to have to copy the camera settings for the chosen POV just to move the camera to look somewhere else in the preview.
Title: Re: Aarhg!
Post by: pfrancke on March 19, 2010, 09:24:24 AM
perhaps a check when you hit the render button.  If the preview differs from the render, make you answer an alert.
Title: Re: Aarhg!
Post by: Tangled-Universe on March 19, 2010, 10:28:18 AM
Quote from: pfrancke on March 19, 2010, 09:24:24 AM
perhaps a check when you hit the render button.  If the preview differs from the render, make you answer an alert.

Being able to disable this in the preference then it's probably a good idea indeed.
Something like "your current camera coordinates aren't set to "current camera". Keep coordinates or change?".
Title: Re: Aarhg!
Post by: Seth on March 19, 2010, 12:01:23 PM
yes that could be an idea if disabling this option is possible
i didn't have this problem for a very loooong time as i always do a small render before lauching the final one...
oh and i always restart TG2 before final render too...
Title: Re: Aarhg!
Post by: dandelO on March 19, 2010, 12:39:20 PM
I wouldn't be into this either. Flying around and checking other things out whilst keeping your selected POV set is really handy. If camera coord's were copied every time you moved you'd more than likely lose the preferred POV that you've set for your scene and you'd be even unhappier/frustrated that you can't get it exactly the same again, unless you copied and saved the coord's you liked for the final POV.

I always build my still scenes around my camera's POV, never the other way around.

The idea of having a POV check at render time(that could be disabled in preferences) sounds good for those that forget to hit the camera button. It's second nature to me now so, I'm not really too fussed about it but I suppose it's a good idea.

Just remember to check that your set camera button is still greyed out before hitting render, is the best advice. :)
Title: Re: Aarhg!
Post by: kevnar on March 19, 2010, 08:38:10 PM
Well, the idea is, add another setting in the preferences, a little checkbox that says "Automatically set the render camera to current view when camera moves". Leave it off by default, but for newbs like me who keep forgetting, it would be helpful.
Title: Re: Aarhg!
Post by: jaf on March 19, 2010, 09:11:50 PM
... or maybe simply make the button "blink" to gain attention.
Title: Re: Aarhg!
Post by: choronr on March 19, 2010, 09:17:30 PM
Quote from: jaf on March 19, 2010, 09:11:50 PM
... or maybe simply make the button "blink" to gain attention.
Now thats the best ides yet; and, maybe easier to program for Planetside.
Title: Re: Aarhg!
Post by: kevnar on March 19, 2010, 10:41:30 PM
Quote from: jaf on March 19, 2010, 09:11:50 PM
... or maybe simply make the button "blink" to gain attention.

No. I can see the blinking getting annoying after about 2 minutes. What you want is an interface that doesn't distract from the preview window and node network. Maybe just have the button background turn red when the camera moves but not blink, but I can still see someone (me) forgetting to click it.
Title: Re: Aarhg!
Post by: nikita on March 19, 2010, 10:47:16 PM
I hope you all are aware that this is a gateway drug to obsessively double checking virtually everything all the time. ;)
Title: Re: Aarhg!
Post by: Dune on March 20, 2010, 03:49:29 AM
What if you'd have a second render window (with large letters named TESTWINDOW), always attached to a second TESTcamera. You could fly all over, make small and large crop renders, and when everything is fine turn to your main camera and just render, no need to switch.

---Dune
Title: Re: Aarhg!
Post by: Helinet on March 20, 2010, 09:44:22 AM
After 3 hours of rendering my picture was finally complete - exept SOMEONE forgot to check "Atmosphere visible"... :P And here we go again from the square one.
Title: Re: Aarhg!
Post by: Henry Blewer on March 20, 2010, 10:31:50 AM
Sorry, I never uncheck that. Small test renders are great for checking lighting, and other things.
Title: Re: Aarhg!
Post by: Helinet on March 20, 2010, 11:44:31 AM
Quote from: njeneb on March 20, 2010, 10:31:50 AM
Sorry, I never uncheck that. Small test renders are great for checking lighting, and other things.

Me neither - any more...
Title: Re: Aarhg!
Post by: kevnar on March 20, 2010, 12:53:07 PM
I don't even bother with the atmosphere til the final render. As soon as I increase the samples, even the preview window takes 10 minutes to render full detail. :-(
Title: Re: Aarhg!
Post by: Seth on March 20, 2010, 01:09:06 PM
Quote from: Helinet on March 20, 2010, 09:44:22 AM
After 3 hours of rendering my picture was finally complete - exept SOMEONE forgot to check "Atmosphere visible"... :P And here we go again from the square one.


lol !!!
Title: Re: Aarhg!
Post by: jaf on March 22, 2010, 08:05:08 PM
Quote from: kevnar on March 19, 2010, 10:41:30 PM
Quote from: jaf on March 19, 2010, 09:11:50 PM
... or maybe simply make the button "blink" to gain attention.

No. I can see the blinking getting annoying after about 2 minutes. What you want is an interface that doesn't distract from the preview window and node network. Maybe just have the button background turn red when the camera moves but not blink, but I can still see someone (me) forgetting to click it.

Ah, that's the problem..... You're concentrating on the Preview Window or the Node Network too much! :D
Title: Re: Aarhg!
Post by: MGebhart on March 22, 2010, 10:32:42 PM
Amen.

Marc