Planetside Software Forums

General => Image Sharing => Topic started by: Henry Blewer on March 23, 2010, 02:52:58 PM

Title: McClouders3
Post by: Henry Blewer on March 23, 2010, 02:52:58 PM
Just finished this one. I did it in 3 crop renders. Then merged them in Corel Paint X.

http://farm3.static.flickr.com/2767/4458058366_7c08bcc125_o.png
Title: Re: McClouders3
Post by: Kadri on March 23, 2010, 03:39:20 PM
Nice image Njeneb.

I would crop the lower part. The trees and they leaves look a little artificial ( this is a common problem for everyone) .
Maybe with more objects or trying to break the textures it would look better.

But as i said beside this it looks good for me :)
Title: Re: McClouders3
Post by: Zairyn Arsyn on March 23, 2010, 03:45:07 PM
i agree with kadri, the trees at the bottom look a little unrealistic, but still this scene is pretty nice, serene.

i think the atmosphere+clouds look great.
Title: Re: McClouders3
Post by: MGebhart on March 23, 2010, 06:42:18 PM
Sweet.

I would thin out the dead pine to maybe one or two.

Marc
Title: Re: McClouders3
Post by: Henry Blewer on March 23, 2010, 09:18:42 PM
These take too long to render on my old computer to change them. Sorry. Actually some of these dead pines were supposed to be laying down (fallen).
Title: Re: McClouders3
Post by: Dune on March 26, 2010, 09:54:15 AM
Hey Henry: make a 1000x1000 TIF/JPG image with (small scale) camouflage tints (greens/autumn oranges...). Open TG, make a camera, have it point down (-90/0/0) and hover it above your trees at 200-1000m. Attach this to the imported image file (which should repeat both ways). Call the image shader something. Then open up your tree object, attach a surface layer between the default and the under that. Rightclick on colour, and add the named image shader as the colour (or even luminosity for some interesting results). Then play with the quantity, height of the camera, etc. I use this method to offset the uniformity/uniformness of a single pop (or multiple pops, of course). Works very well.

---Dune
Title: Re: McClouders3
Post by: Henry Blewer on March 26, 2010, 11:31:11 AM
Thanks Ulco! That is a great tip. I've been using power fractals in a similar manner. On this image I wanted the slopes to be tree deprived. That part worked. The small renders I did for testing could not show what the final would look like. After many hours into a render, you do not want to stop it.

I'll try this on the next render. I am working on fields and hedges.