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General => Image Sharing => Topic started by: inkydigit on March 26, 2010, 04:41:38 PM

Title: black star red desert
Post by: inkydigit on March 26, 2010, 04:41:38 PM
different model from my last post, though the same principle geometry, it has been remeshed differently - (made with topmod, subsurfed in blender(x3) )... minor colour/contrast/levels tweaks....more to follow... :)
Title: Re: black star red desert
Post by: Kadri on March 26, 2010, 05:02:00 PM

It looks good but can you subdivide it more , Inkydigit ? If it takes long to render it would be a problem of course  ;)
Title: Re: black star red desert
Post by: inkydigit on March 27, 2010, 05:41:14 PM
thanks Kadri, I might try that, but it is tricky, this object is nearly 100mb ! I don't know how else to reduce the faceting?
Title: Re: black star red desert
Post by: Kadri on March 27, 2010, 06:04:05 PM
Quote from: inkydigit on March 27, 2010, 05:41:14 PM
thanks Kadri, I might try that, but it is tricky, this object is nearly 100mb ! I don't know how else to reduce the faceting?

100 mb ? I don't know the original format but it is heavy indeed .
Try to make it smooth as possible but then use a polygon reducing procedure in what software you can.
It is tricky sometimes as you said .

Maybe the first model was a little too rough to begin with , Inkydigit ?
Title: Re: black star red desert
Post by: inkydigit on March 27, 2010, 06:14:21 PM
you could be right, topmod is buggy to say the least, I may try to catmull clarke remesh (for the fourth time), but at a certain level, you must leave the computer alone and come back later(several beers later!)..to find nothing has changed yet....maybe I need more patience!!!(or a super computer!)
Title: Re: black star red desert
Post by: Kadri on March 27, 2010, 06:53:45 PM

:)
Title: Re: black star red desert
Post by: j meyer on March 28, 2010, 10:44:40 AM
Hi there,
to me it looks like you got creased edges in the early stages of your
model or maybe you subdivided without appropriate smoothing in
blender,hard to say.But,since i've done lot of these kind of objects
(in wings3d) without getting those problems or such a file size i'd
guess there's a little mistake in your workflow.
Let me know if you need/want some help with that.
Title: Re: black star red desert
Post by: inkydigit on March 28, 2010, 04:43:36 PM
@j meyer...thanks for commenting and for the offer of help. to be honest, i am a complete noob when it comes to modeling...I may post some screen shots showing the processes I am using, maybe this will help??
cheers
Jason
:)
Title: Re: black star red desert
Post by: j meyer on March 28, 2010, 06:35:17 PM
Let's give it a try.
Title: Re: black star red desert
Post by: TheBlackHole on March 29, 2010, 09:50:11 AM
Ground surfacing please? :D
Title: Re: black star red desert
Post by: inkydigit on March 29, 2010, 01:26:11 PM
original object in topmod
Title: Re: black star red desert
Post by: inkydigit on March 29, 2010, 01:26:57 PM
catmull clarke x1 in topmod
Title: Re: black star red desert
Post by: inkydigit on March 29, 2010, 01:27:32 PM
catmull clarke x2
Title: Re: black star red desert
Post by: inkydigit on March 29, 2010, 01:27:59 PM
catmull clarke x3
Title: Re: black star red desert
Post by: inkydigit on March 29, 2010, 01:28:46 PM
smoothed in topmod
Title: Re: black star red desert
Post by: inkydigit on March 29, 2010, 01:30:08 PM
blender import settings
Title: Re: black star red desert
Post by: inkydigit on March 29, 2010, 01:31:28 PM
object in blender
Title: Re: black star red desert
Post by: inkydigit on March 29, 2010, 01:32:50 PM
subsurfed x2 in blender
Title: Re: black star red desert
Post by: inkydigit on March 29, 2010, 01:34:08 PM
export settings in blender
Title: Re: black star red desert
Post by: inkydigit on March 29, 2010, 01:34:55 PM
object rendered in tg
Title: Re: black star red desert
Post by: inkydigit on March 29, 2010, 01:36:58 PM
ok the object is still 60mb though I added a smooth object command in topmod, I also checked the smooth groups in import dialogue in blender....it seems a lot smoother, I may have to do some more tests/full renders to see?
Title: Re: black star red desert
Post by: Kadri on March 29, 2010, 01:38:16 PM

The object looks good to me inkydigit . Was it more rough before ?
Title: Re: black star red desert
Post by: inkydigit on March 29, 2010, 01:40:11 PM
I may have overlooked the smooth object function in topmod, maybe this has helped?
Title: Re: black star red desert
Post by: Kadri on March 29, 2010, 01:41:01 PM
It looks so , i hope  :)
Title: Re: black star red desert
Post by: Zairyn Arsyn on March 29, 2010, 01:51:58 PM
looks much better, now lets see it surfaced
Title: Re: black star red desert
Post by: inkydigit on March 29, 2010, 02:19:08 PM
the one on the left is the newest that I smoothed in topmod before importing to blender...it is half the file size, and the one on the right was subsurfed in blender an extra level as well...
Title: Re: black star red desert
Post by: Kadri on March 29, 2010, 02:27:53 PM

Inkydigit , this is it  :)
Title: Re: black star red desert
Post by: inkydigit on March 29, 2010, 02:30:26 PM
 :D yay!
Title: Re: black star red desert
Post by: Zairyn Arsyn on March 29, 2010, 02:38:06 PM
looks much better,
gotta try that topmod program sometime
Title: Re: black star red desert
Post by: inkydigit on March 29, 2010, 04:35:04 PM
it is good fun and the possibilities are great!
Title: Re: black star red desert
Post by: j meyer on March 30, 2010, 10:19:45 AM
Sorry for the late reply,but the internet connection was broken yesterday evening
and just got fixed an hour ago.
Glad to see that you could solve the smoothing problem i was refering to yourself.
Most likely it was the smooth object function i'd say.
If you want to model more geometrical stuff you should consider using wings3d
instead of blender though.I've tried both and wings is definitely better for geo-
metrical things.
Keep it up,J.
Title: Re: black star red desert
Post by: inkydigit on March 30, 2010, 11:05:20 AM
no worries J...I'll look into that,
cheers
J
:)