I'm getting the entire front plane of my terrain clipped while in ortho view. It has nothing to do with the opengl bracket key settings.
I'm having a hard time reproducing how I got it there but it seems to recur.
Find an example picture and attached .tgd file. It should come up in the mode I am describing. It has something to do with ortho cameras but not a general problem because I seem to be able to use ortho with clipping as a simple exercise.
You can switch the camera to perspective and it's ok, back to ortho...not.
thanks
[attachthumb=#1]
this usualy happens then your camera is inside some of the terrain.
Ortho camera does change the relationship of the camera plane to the scene, so it may be creating a terrain clipping condition when there wasn't one with a normal camera.
- Oshyan
please check the file I attached. This feels more like a bug because it wasn't re-creatable on demand. I was also getting improper clipping by the terrain of my lake object that was driving me nuts when my (ortho) camera was perfectly face down, but rendered correctly when I tilted the camera.
As for the ortho camera fore-ground clipping, it occurs at all elevations, all the way out to space shots.
thanks
Zooming out into space doesn't change the problem: the position of the camera. Use the white navigation thing to increase height and walk backwards a few clicks until you got your original pov again.
I have always found ortho cam very useful but difficult to manually set. There fore I always set it via its numeric inputs.
Richard