Working on a small project.
I want to place rather large mountains in the background with a different color and height. Would I create a second planet shader and move the heightfield to the location I want?
Marc
Nice start! :)
No you would not have to create a second planet.
You can add another heightfield and move that to anywhere you like.
Displace/texture the two heightfields in a separate chain. All the nodes must be fed into a distribution shader with a distance shader attached to it.
The distance shader will mask the displacements/textures from the foreground.
Then merge the two chains.
Martin is correct. 8)
John (Schmeerlap) rendered a mountain as a backdrop, then did a different render of the flatter foreground. The sky had to be rendered with the backdrop.
Looks great so far.