Planetside Software Forums

Support => Terragen Support => Topic started by: MGebhart on April 11, 2010, 10:17:01 PM

Title: Glitch
Post by: MGebhart on April 11, 2010, 10:17:01 PM
I was experimenting with the distribution shader and did a quick render. As you can see it left a black area which I know was fixed in the latest update. I rendered again and it disappeared.

I'm sure this is probably a glitch but, I thought I would let you know.  
Title: Re: Glitch
Post by: Oshyan on April 11, 2010, 10:23:35 PM
Odd, that should indeed be fixed. You're using the latest release? Are you using any extreme or very small displacements?

- Oshyan
Title: Re: Glitch
Post by: MGebhart on April 11, 2010, 10:25:17 PM
I'm running 2.1.18.1.

Default displacement.

Note: I used the default Heightfield shader 01 with Strata and outcrops shader v2 01

Title: Re: Glitch
Post by: cyphyr on April 12, 2010, 06:09:20 AM
It may not be related but I'm noticing that in the screen shot in your first post your Power Fractals are blended by Distribution Shaders. I'm NOT saying there is a right or wrong way to do this but in these cases I've always used a surface layer with a PF pluged into that. Almost the opposite way round. Just wondering what your reasoning here is? :)
Richard
Title: Re: Glitch
Post by: MGebhart on April 12, 2010, 09:03:56 AM
@Cypher,

This wasn't intentional. I created the Distribution shader in the node window and not from the Shader Tab.

Marc

Note:After taking a second look I'm not clear what you mean. Can you show me a sample so I understand? I'm still rather a novice at this. Thank you, Sir.

Title: Re: Glitch
Post by: cyphyr on April 12, 2010, 10:21:14 AM
Like I said, theres no right or wrong in this:)
Below is how I would have constructed the same effect as you have achieved above. I was just wondering if you had a particular reason for choosing your method over (what I've always assumed  ::) ) to be a more "normal" method.
cyphyr