Planetside Software Forums

General => Terragen Discussion => Topic started by: popngear on March 01, 2007, 07:24:35 PM

Title: Creating a Moon
Post by: popngear on March 01, 2007, 07:24:35 PM
Is there a tutorial out there for planet creation?  In addition to that, how can I have it ignore lighting and be ambient lit only (for nighttime purposes).

Thanks!
Title: Re: Creating a Moon
Post by: old_blaggard on March 01, 2007, 07:31:17 PM
To create a moon, simply add another planet object to the scene.  Position it a ways away from the main planet and then try to find it in your field of view.
Title: Re: Creating a Moon
Post by: Will on March 01, 2007, 07:32:51 PM
http://www.designpaths.com/terragen-tutorials/adding-planets/

I'm also righting a tutorial on how to make nice orbital renders.

Regards,

Will
Title: Re: Creating a Moon
Post by: popngear on March 02, 2007, 06:32:37 PM
I've managed to create my moon and get it rendering ok during the day, but how do I get it to act as a light source at night?  I placed it with the same heading/elevation as my light but sometimes it renders behind the light which is kinda weird.  Can I bump up it's ambient lighting and have it not cast shadows?
Title: Re: Creating a Moon
Post by: old_blaggard on March 02, 2007, 07:17:58 PM
Go into the moon's internal network, and pump up the luminosity in the default shader.
Title: Re: Creating a Moon
Post by: popngear on March 03, 2007, 08:27:25 PM
thanks for the tips and tutorial guys...i'll let you know if i find success.
Title: Re: Creating a Moon
Post by: MeltingIce on March 04, 2007, 12:21:16 AM
Quote from: Will on March 01, 2007, 07:32:51 PM
http://www.designpaths.com/terragen-tutorials/adding-planets/

I'm also righting a tutorial on how to make nice orbital renders.

Regards,

Will
Haha I had forgotten about that tutorial you are working on, any chance on a time estimate for its completion?
Title: Re: Creating a Moon
Post by: Sengin on March 05, 2007, 11:31:20 AM
Quote from: old_blaggard on March 02, 2007, 07:17:58 PM
Go into the moon's internal network, and pump up the luminosity in the default shader.

If you want more control over the light, you can add a lightsource with a large strength and put it between your world and the new planet (moon).
Title: Re: Creating a Moon
Post by: Will on March 13, 2007, 09:22:25 PM
MeltingIce, I'm hoping this wekend but don't hold your breath I have it pretty much sorted out its just a matter of compiling it all into an easy to follow step by step guide.

Regards,

Will
Title: Re: Creating a Moon
Post by: ProjectX on March 14, 2007, 12:35:55 PM
oh that would be great, my orbital renders almost always look really naff.