Inspired by 'strange flat mountain' topic in open discussion. Comments and suggestions appreciated :)
(http://www.melnworld.com/tg2/Flat_mountain.jpg)
Edit: right click for full size view (1920x1280)
Nice! You have captured a very impressive sense of scale.
cool, looks neat :)
i like the forest on the top of the mountain.
keep going.. are you going to render it larger?
Nice. Looks like the Venezuelan Tepui: http://en.wikipedia.org/wiki/Tepui
- Oshyan
Like it a lot. How did you do the mountain sides, they are a bit brownish, that works great. Is that just a colour shader, or more?
Looks nice , Mor :)
I wonder how it would look with a little less haze ?
You have maybe the right amount of haze in your image , but sometimes a little artistic license can look good too (not that your image needs it absolutely ) ;)
Thanks a lot for your kind comments!
Quote from: Oshyan on April 16, 2010, 12:42:14 AM
Nice. Looks like the Venezuelan Tepui: http://en.wikipedia.org/wiki/Tepui
Yes quite close, as I got inspiration from mount Roraima in this thread: http://forums.planetside.co.uk/index.php?topic=8944.0
Quote from: Falcon on April 16, 2010, 03:54:10 AM
Like it a lot. How did you do the mountain sides, they are a bit brownish, that works great. Is that just a colour shader, or more?
Just power fractal shaders. And the mountain itself was made by: heightfield generate -> heightfield curve vertical -> heightfield clip vertical
Quote from: Kadri on April 16, 2010, 05:34:22 AM
Looks nice , Mor :)
I wonder how it would with a little less haze ?
You have maybe the right amount of haze in your image , but sometimes a little artistic license can look good too (not that your image needs it absolutely ) ;)
Will try it with less haze and actually my first version had even a lot more haze :)
Here's little updated version. Haze density decreased and cloud density in edge shaprness increased. Also tree populations have more scale variety and distribution randomness.
(http://www.melnworld.com/tg2/Flat_mountain2.jpg)
(full size version (1920x1080) via right click)
Very nice - my only suggestion is to increase the thickness of the upper cloud layer, as a thin layer like that just doesn't look so good in the distance. But otherwise, great render!
The tree distribution looks better , Mor:)
Good stuff. This is coming along nicely.
Might wanna darken it a bit.
I don't like posting altered work of other users (they don't like it too most of the time) ! But sometimes showing is easier .
Thus i post only a partial altered picture.
Maybe the image you had in mind was the one you posted already.
If you in some way feel offended i will delete this post Mor .
With a little (very little level and contrast adjustment and less blue ) postwork in Paintnet this picture looks like this (this is a little subjective of course):
Quote from: Kadri on April 17, 2010, 06:23:34 PM
I don't like posting altered work of others users (they don't like it too most of the time) ! But sometimes showing is easier .
Thus i post only a partial altered picture.
Maybe the image you had in mind was the one you posted already.
If you in some way feel offended i will delete this post Mor .
With a little (very little level and contrast adjustment and less blue ) postwork in Paintnet this picture looks like this (this is a little subjective of course):
Thanks for the tip, of course I'm not going to feel offended as my graphical skills cover only using tg 2 :) I've rendered two more versions of this image with little changes, but they were not better, so one more to do :D I'll post that when I get it done.
Here's update with some postwork in paintnet.
(http://www.melnworld.com/tg2/Flat_mountain3.jpg)
Looks better to me , Mor :)