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General => Open Discussion => Topic started by: Zairyn Arsyn on April 16, 2010, 03:28:54 PM

Title: My WIP Oblivion Mod project-update
Post by: Zairyn Arsyn on April 16, 2010, 03:28:54 PM
I know we have at least two oblivion players on here.. including myself

I have been working on this oblivion mod for 2 weeks or so..its my largest project so far..
I call it the "Rosethorn Hall Basement Addition"
it adds more rooms and corridors to the basement in Rosethorn Hall Player Home as well as Large Root Cave with a subterranean "mushroom forest"

its mainly a mod for Alchemists & magic users, lots of ingredients can be found within it as well other things planned

here are some pics-
Title: Re: My WIP Oblivion Mod project
Post by: Zairyn Arsyn on April 16, 2010, 03:29:37 PM
the mushroom forest
Title: Re: My WIP Oblivion Mod project
Post by: Henry Blewer on April 16, 2010, 08:59:29 PM
Don't forget the help. Having some of the March Knights from Shivering Isles to guard the place would be cool and creepy.
Title: Re: My WIP Oblivion Mod project
Post by: Zairyn Arsyn on April 17, 2010, 03:19:15 PM
Quote from: njeneb on April 16, 2010, 08:59:29 PM
Don't forget the help. Having some of the March Knights from Shivering Isles to guard the place would be cool and creepy.
i guess you mean the Knights of Order, i'll see what i can do...
Title: Re: My WIP Oblivion Mod project
Post by: Henry Blewer on April 17, 2010, 09:49:37 PM
Those are the buggers. They make me want to eat flapjacks, or was that do jumping jacks? I am never sure...
Title: Re: My WIP Oblivion Mod project
Post by: Zairyn Arsyn on April 18, 2010, 11:27:49 AM
here we see the cavern in the foreground and the basement towards the background... :)
Title: Re: My WIP Oblivion Mod project
Post by: Henry Blewer on April 19, 2010, 08:32:08 AM
I was happy just making a house to sleep/level up in. Looks cool.
Title: Re: My WIP Oblivion Mod project
Post by: Gforce on April 23, 2010, 06:14:21 PM
Looks great so far. Is there going to be a download for this?
Title: Re: My WIP Oblivion Mod project
Post by: Zairyn Arsyn on April 23, 2010, 07:45:52 PM
of course, once the main structure is complete i will release beta of some sorts

:)

the esp. file is'nt very big either, right now, its only like 38 kilobytes
Title: Re: My WIP Oblivion Mod project
Post by: Gforce on April 23, 2010, 08:10:36 PM
Cool, looking forward to the mod, all I need now is to get Shivering Isles. Was planning on getting it anyway but this is extra incentive.
Title: Re: My WIP Oblivion Mod project
Post by: Zairyn Arsyn on April 24, 2010, 04:17:26 PM
i added a cave that is accessed though the basement complex by via a trap door.
I call it "Perlin Nirn Cavern"

(a terragen2/ fractal refrence) :D :)

a screen shot will be out when i complete it
Title: My WIP Oblivion Mod project-Update
Post by: Zairyn Arsyn on June 07, 2010, 04:16:36 PM
i just wanted to point out i'm still working on this mod, just not as much with the contest going on.

the basement section is close to being done i just have to finish one more room.

i added two knights of order to serve as personal guards in the basement, then i discovered ingame they had "wandered off" from the basement, later i found them in skingrad, leaving the town on the middle road... i never saw them again

i added a second set of knights, without wander AI packages, problem fixed.
Title: Re: My WIP Oblivion Mod project-update
Post by: Zairyn Arsyn on June 07, 2010, 04:21:19 PM
another screen
Title: Re: My WIP Oblivion Mod project-update
Post by: Henry Blewer on June 08, 2010, 10:30:02 AM
Nice caves so far. Add some nice powerful objects (In display cases of course). 8)
Title: Re: My WIP Oblivion Mod project-update
Post by: Zairyn Arsyn on June 20, 2010, 12:57:15 AM
the basement expansion is complete!
the root cave is getting more interesting..  more to come on that..

the corridors lead down, down, down...down  :o

-doors-
1. trapdoor to Perlin Nirn Cavern
2. Trapdoor to skingrad
3. Runed Portal to Skingrad Root Cavern
4. Door to Rosethorn Hall

Quote from: njeneb on June 08, 2010, 10:30:02 AM
Nice caves so far. Add some nice powerful objects (In display cases of course). 8)
noted.
also the crypt has several necromancer/vampire/undead boss coffins with gold and goodies in them :)
(undead included)
Title: Re: My WIP Oblivion Mod project-update
Post by: Henry Blewer on June 20, 2010, 08:12:51 AM
What I need in my homes is a French Maid to keep things clean. Undead tend to drop parts of themselves where ever they go.
Title: Re: My WIP Oblivion Mod project-update 2
Post by: Zairyn Arsyn on November 19, 2010, 04:36:14 PM
i will be releasing the 1st version of this mod soon,
if anyones interested, send me a email and i will send you the mod file

eventually i will be uploading it to tesnexus.com