I know we have at least two oblivion players on here.. including myself
I have been working on this oblivion mod for 2 weeks or so..its my largest project so far..
I call it the "Rosethorn Hall Basement Addition"
it adds more rooms and corridors to the basement in Rosethorn Hall Player Home as well as Large Root Cave with a subterranean "mushroom forest"
its mainly a mod for Alchemists & magic users, lots of ingredients can be found within it as well other things planned
here are some pics-
the mushroom forest
Don't forget the help. Having some of the March Knights from Shivering Isles to guard the place would be cool and creepy.
Quote from: njeneb on April 16, 2010, 08:59:29 PM
Don't forget the help. Having some of the March Knights from Shivering Isles to guard the place would be cool and creepy.
i guess you mean the Knights of Order, i'll see what i can do...
Those are the buggers. They make me want to eat flapjacks, or was that do jumping jacks? I am never sure...
here we see the cavern in the foreground and the basement towards the background... :)
I was happy just making a house to sleep/level up in. Looks cool.
Looks great so far. Is there going to be a download for this?
of course, once the main structure is complete i will release beta of some sorts
:)
the esp. file is'nt very big either, right now, its only like 38 kilobytes
Cool, looking forward to the mod, all I need now is to get Shivering Isles. Was planning on getting it anyway but this is extra incentive.
i added a cave that is accessed though the basement complex by via a trap door.
I call it "Perlin Nirn Cavern"
(a terragen2/ fractal refrence) :D :)
a screen shot will be out when i complete it
i just wanted to point out i'm still working on this mod, just not as much with the contest going on.
the basement section is close to being done i just have to finish one more room.
i added two knights of order to serve as personal guards in the basement, then i discovered ingame they had "wandered off" from the basement, later i found them in skingrad, leaving the town on the middle road... i never saw them again
i added a second set of knights, without wander AI packages, problem fixed.
another screen
Nice caves so far. Add some nice powerful objects (In display cases of course). 8)
the basement expansion is complete!
the root cave is getting more interesting.. more to come on that..
the corridors lead down, down, down...down :o
-doors-
1. trapdoor to Perlin Nirn Cavern
2. Trapdoor to skingrad
3. Runed Portal to Skingrad Root Cavern
4. Door to Rosethorn Hall
Quote from: njeneb on June 08, 2010, 10:30:02 AM
Nice caves so far. Add some nice powerful objects (In display cases of course). 8)
noted.
also the crypt has several necromancer/vampire/undead boss coffins with gold and goodies in them :)
(undead included)
What I need in my homes is a French Maid to keep things clean. Undead tend to drop parts of themselves where ever they go.
i will be releasing the 1st version of this mod soon,
if anyones interested, send me a email and i will send you the mod file
eventually i will be uploading it to tesnexus.com