Planetside Software Forums

General => Image Sharing => Topic started by: Gforce on April 18, 2010, 01:41:32 PM

Title: Our Tiberium Future
Post by: Gforce on April 18, 2010, 01:41:32 PM
I've been trying to make some kind of tribute to the last command and conquer game. The scenery and artwork is amazing. I'm not too impressed by the transparency of the crystal structures. Does anyone have and advice on how to make more crystalline displacements?
Title: Re: Our Tiberium Future
Post by: TheBlackHole on April 18, 2010, 03:51:18 PM
I have an idea, but I haven't tried it: Populate rock objects all over the place and assign them a water shader with all the wave and roughness type stuff turned to 0. Change the colors if you want. Make sure you have them scaled up to a huge size and thus spaced pretty far, then set the population area much, much larger. It's gonna quadruple your render time, but it might work.
Title: Re: Our Tiberium Future
Post by: Gforce on April 18, 2010, 07:36:35 PM
Quote from: TheBlackHole on April 18, 2010, 03:51:18 PM
I have an idea, but I haven't tried it: Populate rock objects all over the place and assign them a water shader with all the wave and roughness type stuff turned to 0. Change the colors if you want. Make sure you have them scaled up to a huge size and thus spaced pretty far, then set the population area much, much larger. It's gonna quadruple your render time, but it might work.
That works extremely good, Thanks for the great advice. Here's a preview, sorry for the quality but it is very render intensive.
Title: Re: Our Tiberium Future
Post by: leafspring on April 19, 2010, 04:59:25 PM
I like the second one. It really reminds me of the Tiberium crystals. Within the right setting, they could make a great scene.
Title: Re: Our Tiberium Future
Post by: Kadri on April 19, 2010, 05:14:33 PM

It looks promising , Gforce  :) I wonder how long it will take to render?
Title: Re: Our Tiberium Future
Post by: Gforce on April 19, 2010, 06:40:09 PM
Quote from: Kadri on April 19, 2010, 05:14:33 PM

It looks promising , Gforce  :) I wonder how long it will take to render?
]
Looks like the render time is going to be very long at least 24 hours. My settings aren't that high but the detail is at 1. I'll see if i can tone down the displacements while still maintaining the crystal look.
Title: Re: Our Tiberium Future
Post by: Kadri on April 19, 2010, 06:56:40 PM
I think  "detail at 1" is a little high . But i am not sure with these crystals .
Do small crop renders at 0.7 - 0.8 or so and compare them Gforce .

And maybe read the render settings recommendations  ones again.
http://forums.planetside.co.uk/index.php?topic=6442.0

Someone who did render such objects could help too here ?? ;)
Title: Re: Our Tiberium Future
Post by: TheBlackHole on April 20, 2010, 07:38:25 PM
Render times for this stuff are extremely high. I once tried to do a crystal scene with fake stones in the place of rock objects, and reflective shaders instead of water shaders, but it's still basically the same thing. Rendered @ 640x480, quality 0.5, everything pretty much default except the terrain and crystals. Displacements looked great, but it took over 5 hours to render. Can't post the original image because when my computer crashed ( http://forums.planetside.co.uk/index.php?topic=7960.0 ) and my hard drive got screwed up so bad I had to reinstall Windows, that render was deleted.
Title: Re: Our Tiberium Future
Post by: Gforce on April 20, 2010, 11:19:59 PM
Yeah it still takes a long time at .5 detail but its tolerable. It took 9 hours for this crop.
Title: Re: Our Tiberium Future
Post by: inkydigit on April 21, 2010, 07:34:37 AM
Quote from: Gforce on April 20, 2010, 11:19:59 PM
Yeah it still takes a long time at .5 detail but its tolerable. It took 9 hours for this crop.

:o
wow thats tough, looks great though!
Title: Re: Our Tiberium Future
Post by: Zairyn Arsyn on April 21, 2010, 08:00:47 AM
looks pretty good! its a big improvement than the last crystal render, i'm sure it was worth the time... :)
Title: Re: Our Tiberium Future
Post by: leafspring on April 21, 2010, 09:31:18 AM
Indeed a nice result.  :)
Title: Re: Our Tiberium Future
Post by: Gforce on April 23, 2010, 07:50:34 PM
Thanks for the encouraging comments. Here's a render of just the landscape.
Title: Re: Our Tiberium Future
Post by: Henry Blewer on April 23, 2010, 09:46:22 PM
I like the plain landscape. Nice and cloudy. The valley floor looks great. Nice.
Title: Re: Our Tiberium Future
Post by: Gforce on May 22, 2010, 11:14:54 AM
Well I've decided to scrap this project after somebody (who won't admit it) closed my 60+ hour render. This project just isn't worth that much time.I even only rendered it at night and got up early in the morning to pause it. The worst thing is I know it would have been done this morning but someone decided instead of closing the program they would just log off my profile and therefore not save the temp files.Come on there's a freaking pause button! I'll attach the file so if someone else wants to try to finish the scene.  >:(     
ps: I was rendering .75 quality with low atmo samples and 1/1 gi.
Title: Re: Our Tiberium Future
Post by: Mor on May 22, 2010, 12:24:28 PM
Sad to hear what happened. After a week or so my computer will be mostly idle as I won't have much time to do anything with it, so I can put it to work to do some rendering :)
Title: Re: Our Tiberium Future
Post by: Gforce on May 24, 2010, 07:17:17 PM
Quote from: Mor on May 22, 2010, 12:24:28 PM
Sad to hear what happened. After a week or so my computer will be mostly idle as I won't have much time to do anything with it, so I can put it to work to do some rendering :)
;D cool. Maybe I'll play around with some new pov. this was just supposed to be a test render. 
Title: Re: Our Tiberium Future
Post by: MacGyver on May 25, 2010, 09:00:24 AM
I think I'll give it a try with the free version. Thanks for posting! :)
Title: Re: Our Tiberium Future
Post by: Zairyn Arsyn on May 25, 2010, 10:04:09 AM
i'll give it a try too, after i do the next render scene i have a idea for.
Title: Re: Our Tiberium Future
Post by: Gforce on May 26, 2010, 07:22:03 PM
I'm very interested in seeing what you guys come up with.
Title: Re: Our Tiberium Future
Post by: MacGyver on May 27, 2010, 06:08:37 AM
My attempt is rendering right now, it's a bit different from the original. I'm interested how it turns out...
Title: Re: Our Tiberium Future
Post by: MacGyver on May 27, 2010, 09:55:20 AM
Here's my first result. C&C welcome. Haha, C&C indeed ;D
Title: Re: Our Tiberium Future
Post by: Zairyn Arsyn on May 27, 2010, 02:13:41 PM
Quote from: MacGyver on May 27, 2010, 09:55:20 AM
Here's my first result. C&C welcome. Haha, C&C indeed ;D
the clouds look great!   :)

i better get some better equipment, those crystals look hard to drill into, darn hard. solid.  :D
Title: Re: Our Tiberium Future
Post by: Gforce on June 05, 2010, 02:49:48 PM
Quote from: MacGyver on May 27, 2010, 09:55:20 AM
Here's my first result. C&C welcome. Haha, C&C indeed ;D
That looks great. The crystal displacements seem a little toned down or are they completely remade? I'm curious what was the render time and settings?
Title: Re: Our Tiberium Future
Post by: MacGyver on June 07, 2010, 10:47:49 AM
I changed the POV, intensity of the lightsource and turned of GI since it took so long. With these settings, around 16 hours.
Title: Re: Our Tiberium Future
Post by: Mor on June 09, 2010, 10:57:25 PM
Win xp did it again  >:( Even though I had turned all updating off, it decided to update and force restart! The render was almost finished after 216 hours and now all gone. :/
Title: Re: Our Tiberium Future
Post by: MacGyver on June 10, 2010, 03:19:24 AM
Quote from: Mor on June 09, 2010, 10:57:25 PM
Win xp did it again  >:( Even though I had turned all updating off, it decided to update and force restart! The render was almost finished after 216 hours and now all gone. :/

That really sucks. 216 hours is a lot of stuff. How big/ what settings were you rendering?
Title: Re: Our Tiberium Future
Post by: MacGyver on June 18, 2010, 05:27:02 AM
Update coming soon ;)
Title: Re: Our Tiberium Future
Post by: Gforce on June 19, 2010, 01:33:42 PM
that's a really long render. do you have a separate rendering computer?
Title: Re: Our Tiberium Future
Post by: Mor on June 20, 2010, 12:12:46 AM
Quote from: MacGyver on June 10, 2010, 03:19:24 AM
That really sucks. 216 hours is a lot of stuff. How big/ what settings were you rendering?

I changed nothing, just started rendering the file as it was.