This is a work in progress of an eclipse I want to make. I need to reduce image banding, make the planet completely dark, and reduce the effective range of the sunbeams. Tips would help.
(http://img77.imageshack.us/img77/1491/29pt4.png)
My immediate advice would be to throw out the atmosphere, but then I think the halo would disappear.
The best thing to do imo would be to increase the density of the atmosphere a little, and lower its ceiling height, that'll concentrate the halo around the very edge of the planet. Then seriously increase the atmosphere samples because that's where the noise is coming from.
M.
I don't know why you're even seeing the planet like that with the sun behind it.
But I don't see any banding in your image. If you do it's either due to your videocard settings or your monitor.
And I think it was found previously that adding a number for surface layers also blocks out the buggy light-through-planet thing.
M.
I might remember reading Oshyan say that GI can affect the light through objects and it helps to turn it off, but I can't remember exactly what he said...somewhere in the discussion forum.
Quote from: 3DGuy on March 03, 2007, 02:47:12 PM
I don't know why you're even seeing the planet like that with the sun behind it.
But I don't see any banding in your image. If you do it's either due to your videocard settings or your monitor.
Hm quite odd, I saw banding in the render window but not on the image I posted.
I can see a wee bit of banding on my monitor. I'm guessing you could see it better in the render window because TG renders and displays in HDR format.
I can't see the banding...
Look very carefully at the upper right and upper left corners.
Nope - still no banding. All smooth for me...
Whatever ;).